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Leadwerks Announces .NET Support

by Annika O'Brien Aug 02, 2011 at 17:02

Leadwerks Software has released version 2.5 of their game development software Leadwerks Engine, featuring enhanced graphics and support for the Microsoft .NET application framework. Josh Klint, CEO of Leadwerks said, “.NET support fits in with our goal of making game development simple and more ... Read more »

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Sundog Unveils the Triton Ocean SDK

by Frank Kane Aug 01, 2011 at 17:52

Sundog Software released its new Triton Ocean SDK for creating realistic oceans for game, simulation, and training applications. Currently known for its widely-used SilverLining software package for simulating the sky, Sundog has now turned its attention to the simulation of water. “We’ve applied... Read more »

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Intel® Graphics Performance Analyzers 4.1 Available for Free Download

by Monique Torres Aug 01, 2011 at 17:45

Intel® Graphics Performance Analyzers is a powerful, agile developer tool suite for analyzing and optimizing games, media and other graphics-intensive applications. The latest release, Intel® GPA 4.1, is available now and adds significant new features based on input from game and graphics develop... Read more »

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The Portable Coder Competition - Winner Receives iPad 2

by Brad DeMorrow Jul 29, 2011 at 20:25

Visit The Portable Coder for all of the details for the competition. The winner will receive an iPad 2 and the rules are pretty straightforward. The competition ends December 1st and a winner will be announced shortly after. Read more »

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FinalBot Launches Hold 'Em Summer 2011 Contest

by FinalBot Team Jul 28, 2011 at 20:46

FinalBot—a community for competitive software developers hosted at http://www.finalbot.com—has announced its Hold ‘Em Summer 2011 Contest. The contest involves developing an artificial intelligence bot for Texas Hold ‘Em and includes $500 in prizes. To be eligible, you just need to register at Fi... Read more »

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Unigine Engine is available for Mac OS X and iOS

by Unigine Corp. Jul 28, 2011 at 16:52

Unigine Corp. announced full support of Mac OS X and iOS by its advanced Unigine engine in addition to other available platforms (Windows, Linux, PlayStation 3 and Android). Both Mac and iOS versions of the engine have already been heavily tested by Unigine Corp. internally as well as its licensees. Read more »

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Silverform SDK is available for a technical preview.

by Alexzander Jul 21, 2011 at 20:23

Silverform delivers modern patterns and tools for game user interface development with Unity3D engine. We have got a lot of positive experience using MVVM, Silverlight® and WPF as well as XAML tools in UI development. Now we want to share this expirience revealing Silverform SDK to you. It is still Read more »

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Leadwerks Engine Evaluation Kit 2.4 Released

by Annika O'Brien Jul 18, 2011 at 22:51

Leadwerks has released a new evaluation kit for version 2.4 of their game development tool. The demo lets developers program games in C, C++, and Lua script for a trial period of 30 days. About Leadwerks Founded in 2006, Leadwerks provides cutting-edge game development tools at an affordable pric... Read more »

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Linderdaum Engine brings in Android support

by Sergey Kosarevsky Jul 17, 2011 at 17:11

Linderdaum Engine SDK 0.6.00 is released bringing in portable Windows and Android 3D applications development. This SDK also contains the source code of two our Android games released on Google Android Market. Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in ... Read more »

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Team6 Game Studio chooses GameLicenses.com for publisher search

by GameLicenses.com Jul 15, 2011 at 16:26

Team 6 game studios has selected GameLicenses.com to promote their licenses to publishers for many of their top IP such as Supersonic Racers, Monster Trucks, Glacier, and Battle Metal. Licenses are available worldwide for platforms such as 3DS, NGP, Wii U, PC, Iphone, Ipad, and more. Ronnie Nelis... Read more »

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Version 1.37 of MegaFiers Mesh Deformation and Morphing system for Unity released.

by Chris West Jul 14, 2011 at 22:58

MegaFiers is a mesh deformation and morphing system for Unity that allows for unlimited changes to a mesh to be applied either in the Unity editor or at runtime. You can stack modifiers on top of each other to easily apply bend, squash, stretch effects or any one of 30+ Read more »

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Insidious Technologies launches Amplify - Virtual Texturing for Unity Pro

by Diogo Teixeira Jul 14, 2011 at 18:01

Amplify is a Virtual Texturing technology extension for Unity Pro that allows scene/level designers to use a large amount of textures, quite literally up to hundreds of gigabytes, without worrying about streaming or GPU memory limits. Now available, starting at $99, at the official Amplify website. Read more »

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S2ENGINE HD BUILD 02 Released

by Fabio Di Paola Jul 13, 2011 at 23:17

Finally Profenix Studio have released the commercial license of the new A2ENGINE HD Build 02. You can find more info about S2ENGINE HD, order free trial demo, or a commercial license at: http://www.profenix.com. Many features/improvements have been implemeted: - Vegetation animation - Improved de... Read more »

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Exit Games Partners with Marmalade to Power Fast and Easy Development of Online Games on Multiple Platforms

by Quoc Truong Jul 13, 2011 at 16:25

Exit Games today announced that its leading network engine and socket server ‘Photon’ is now fully integrated with Marmalade, the leading product for developers to build and distribute rich cross-platform applications quickly, easily and without compromise. Marmalade allows developers to write ap... Read more »

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World Gaming Executives adds GooglePlus 30+ Social Network Groups and Pages

by John Armstrong Jul 12, 2011 at 15:49

World Gaming Executives (WGE) today announces that Googleplus is the latest Social Network to be added to its catalogue of business network pages across Social Media. “WGE began on Social Media sites and have continued that way” said John Armstrong Director at World Gaming Executives. “The idea w... Read more »

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Instinct Technology IPR acquired with Instinct Engine going Open-source

by InstinctEngine.com Jul 08, 2011 at 20:58

InstinctEngine.com is to proud to announce its acquisition of the Instinct Technology Intellectual Property Rights (IPR). This allows the development on the Instinct Engine SDK games middleware to continue. A great deal of blood, sweat, and tears went into this product, so it's an honour to ... Read more »

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