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Shader Effects: Glow and Bloom

by Nathaniel Meyer Sep 27, 2012 at 00:00

Glow effects simulate the characteristics of a lens that suffers from light bleeding due to a high dynamic range. In photography, most cameras are set to use an average metering algorithm. The camera will analyze the frame and take the average exposure as the midpoint. Anything outside the camera... Read more »

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New Event To Merge Sculpture and Games

by WorldGamingExecutives Sep 25, 2012 at 14:35

North West England Video Games event planner looks for support from the local game development and gamers community to create a games festival against the backdrop of a 5 meter tall panopticon sculpture. Read more »

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Shader Effects: Screen Space Ambient Occlusion

by Nathaniel Meyer Sep 14, 2012 at 00:00

When light bounces off a surface, it contributes to the amount of ambient lighting, or environment lighting we see. In a basic renderer, the amount of ambient lighting a surface receives is uniform, making it look rather flat. Ambient occlusion provides a more realistic shading technique by takin... Read more »

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Shader Effects: Refraction

by Nathaniel Meyer Sep 04, 2012 at 14:51

Refraction is the bending of light when passing from one medium into another. When light reaches your eyes, the objects appear bent or distorted in some way. You see this type of physical property whenever you stare at objects within water or when you look off to the horizon on a hot day and see ... Read more »

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Southpaw Technology Launches Open Source TACTIC

by TechSchuey Aug 08, 2012 at 19:06

Southpaw Technology, a leading developer of production asset management technology for digital content creators, announced today that it has released its technology under the Eclipse Public License, an Open Source Initiative approved open source license. Read more »

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Updated BRL-CAD Released

by Sean Aug 08, 2012 at 07:14

After more than six months development, BRL-CAD 7.22.0 is now available. This is a substantial introduction of a new development line encompassing more changes than any prior version since BRL-CAD's release as free open source software. We have robust solid NURBS ray tracing, fixed everything rep... Read more »

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OpenGL Insights book now available!

by Nick Aug 07, 2012 at 00:18

Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more. Read more »

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Shader Effects: Blend Modes

by Nathaniel Meyer Jul 20, 2012 at 00:00

When compositing two or more images, you mix them together using some sort of blend operation. The common blending operation is to mix the foreground onto the background taking into account the alpha channels between the two. Read more »

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Shader Effects: Gamma Correction

by Nathaniel Meyer Jun 22, 2012 at 00:00

When you view an image on your monitor, the RGB pixels that make up the image are altered in such a way to better accommodate human vision. Human vision is more sensitive to shadows then it is for midtones or highlights. Hardware manufactures account for this nonlinear behaviour by applying a pow... Read more »

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Follow Devmaster.net on Facebook, Twitter, and Google+

by Dia Jun 13, 2012 at 00:00

Show some love by following us on your favorite social networking site by simply clicking on the buttons below. Stay up-to-date with the latest site updates, articles, and news by checking those pages often. Read more »

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Shader Effects: Depth of Field

by Nathaniel Meyer Jun 10, 2012 at 00:00

Depth of field (abbr. DOF) is a region where subjects appear to be in focus. When a subject moves away from the point of focus, it begins to defocus or blur due to the physical nature of how light interacts with lenses (including your eyes) and projects an object onto a screen. Read more »

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Doom 3 Source Code Review

by Dia Jun 09, 2012 at 16:56

On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started Read more »

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irrKlang 1.4 released

by niko Jun 02, 2012 at 07:58

irrKlang - the cross platform audio library for C++ and all .NET languages has just been released in version 1.4. This release adds performance enhancements (up to 20% faster on Windows for example) and compatibility improvements, it now for example also runs on newer, previously binary incompati... Read more »

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First Game Engine Editor on Tablets

by Esenthel May 22, 2012 at 20:20

World's first game engine editor now available for mobile platforms. Read more »

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Cafu Engine 12.05 Released

by Carsten May 10, 2012 at 18:55

We're happy and proud to announce immediate availability of Cafu 12.05, the May 2012 binary release of the Cafu Engine! Cafu is an open-source 3D game and graphics engine. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and fi... Read more »

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Shader Effects: Shadow Mapping

by Nathaniel Meyer May 07, 2012 at 00:00

Shadow mapping is a hardware accelerated technique for casting shadows in a 3D scene. It has become the industry standard method for casting shadows due to its simplicity, its rendering speed, and its ability to produce soft shadows. This article will go over the shadow mapping technique as well ... Read more »

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