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Major Update for the NeoAxis Game Engine (0.9)

by Ivan Efimov Oct 03, 2010 at 01:49

The NeoAxis Group Ltd has releaseda new version of its NeoAxis Game Engine. The NeoAxis Game Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. Major changes since last release: - Parallel... Read more »

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Matali Physics engine switched to .NET 4.0 and Mono 2.8

by komires Oct 02, 2010 at 14:51

The new Matali Physics RC3 build introduced support for .NET 4.0, Mono 2.8 RC and XNA 4.0. Support for .NET 3.5, Mono 2.6 and XNA 3.1 is not longer continued. Additionally, the new update adds point cloth simulation and significantly reduces garbage collection time. Read more »

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Platinum Arts Sandbox Free 3D Game Maker 2.6 Release

by Platinum Arts LLC Oct 01, 2010 at 21:24

The 2.6 version for the popular 3D Game Maker Platinum Arts Sandbox Free 3D Game has been released! If you have questions or feedback please post it in the forum. Also enjoy our new webpage! In celebration of our new release and webpage we'll soon be having a contest so Read more »

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3D Rad v7, Fully Powered By NVidia PhysX, In Its First Official Release

by Steve Oct 01, 2010 at 16:22

The October 2010 release of 3D Rad brings the first official release of 3D Rad v7, which, besides several improvements, includes the ability to dynamically move static RigidBody objects run-time, to easily achieve paddles, moving platforms and similar items that affect the environment but aren&ap... Read more »

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GeeXLab Demotool 0.2.5 Released

by Geeks3D.com Sep 30, 2010 at 16:20

The new version of GeeXLab adds the support of double precision (or fp64) in GLSL shaders. A Julia set rendering demo showing the difference between fp32 and fp64 is also available. GeeXLab is a tool for quick coding and prototyping of real time 3D scenes (demos, tests, casual games, benchmarks). Read more »

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Special Report with Career Advice for AI Programmers

by Alex J. Champandard Sep 30, 2010 at 07:51

AiGameDev.com has just posted a special report (free) about working in the games industry as an AI programmer. As an honest look into the trenches, the report distills wisdom from veteran developers who worked on the HALO franchise, RED DEAD REDEMPTION, BIOSHOCK INFINITE, F.E.A.R. (etc.) and help... Read more »

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Unity 3 Released

by Alison Beasley Sep 28, 2010 at 18:07

Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone®, iPad™, PC, Mac®, Android™, Wii™, Xbox 360® and PlayStation®3, announced that Unity 3 is available today. Today’s news follows the announcement that Unity won The Wall Street Journ... Read more »

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New C4 Engine Demo Released

by Eric Lengyel Sep 28, 2010 at 06:20

A new version of the C4 Engine demo has been made available for the Windows and Mac OS X platforms. It shows several of the key technologies provided by the C4 Engine, including the new massive forest rendering capabilities, the voxel terrain system, and the built-in physics engine. The demo Read more »

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jMonkeyEngine is an "Open Source Graphics Software" Finalist

by Erlend Sogge Heggen Sep 24, 2010 at 18:38

In this year's Open Source Awards, hosted by PacktPub, a new category called "Open Source Graphics Software" was added. jMonkeyEngine is the first ever strictly game oriented software to make it as a finalist in this contest. Voting begins 27 September, and we would greatly appreci... Read more »

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Bullet 2.77 Physics SDK adds OpenCL cloth simulation

by Simon Michelmore Sep 24, 2010 at 00:20

The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux, as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source Read more »

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Call for Papers: VS-Games 2011

by VS-Games 2011 Sep 21, 2010 at 22:39

VS-Games 2011, the 3rd International Conference in Games and Virtual Worlds for Serious Applications, will take place in Athens from May 4 to 6, 2011. VS-Games 2011 is seeking contributions that advance the state of the art in the technologies available to support sustainability of serious games.... Read more »

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Unity Technologies and Allegorithmic Announce Partnership

by Alison Beasley Sep 21, 2010 at 16:45

Unity Technologies, provider of the Unity development platform for highly interactive 3D content on the web, iPhone, iPad, PC, Mac, Android, Wii™, Xbox 360 and PlayStation®3, today announced the start of a technical collaboration and business partnership with Allegorithmic. Unity Technologies and... Read more »

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BlendELF 0.9 Beta 3 Released

by Samuel Anjam Sep 20, 2010 at 22:05

A new release of the open-source 3D game engine BlendELF is now available for download at http://blendelf.com. The major new features are: early support for OpenGL 1.1 and Blender 2.54, anti-aliasing, fog, improvements to occlusion culling, and support for importing common model formats. Read more »

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Happy month for licensing Unigine engine

by Unigine Corp. Sep 16, 2010 at 15:13

Unigine Corp. announced today a "happy month" of discounted prices for licensing its cutting-edge Unigine engine: 60% off before September 30th or 40% off before October 15th. Indie licensing options also became more appealing, starting from $1990. Read more in the official press-release. Read more »

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Galaxy Engine Released

by Justin Meiners Sep 15, 2010 at 23:04

JAM Studios has been developing Galaxy Engine for the past year and is now releasing it as open source under the new BSD license! Galaxy Engine is a complete game development package for Mac, iPhone, and iPad. Galaxy Engine is programmed in Cocoa / Objective-C and uses the OpenGL, and Read more »

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iAuxSoft announces release of iAuxSFX Audio Engine for Android

by Dmitry Kostjuchenko Sep 15, 2010 at 16:04

iAuxSFX: audio engine is now available for Android in native code as well as for Java. Game developers will have full, uncut functionality of audio playback including support of various audio formats, 3D audio, sound multi-instancing, Lua scripting, sound banks, effects and filters and many more.... Read more »

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