Discreet has announced the newest version of its 3D modeling, animation, and rendering solution—3ds max 6. Discreet delivered this announcement before the 3D and 2D graphics professionals attending the SIGGRAPH Exhibition in San Diego, Calif. This release will offer capabilities that enable the p... Read more »
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Engine Design Documents and Code
by Thomas RennThomas Renn posted numerous articles and designs about his C++ dawntec engine that has been in develoment for years. Major topics like collision detection and response, vehicle and helicopter physics and others are pragmatically solved and explained. Start at the sitemap at http://www.dawntec.com... Read more »
OpenML SDK 1.0 Alpha Release
by Jesse MThe alpha release of the OpenML SDK v1.0 has been released on ']http://khronos.org</a>. For anyone who doesn't know OpenML®, (Open Media Library) is a cross-platform standard programming environment for capturing, transporting, processing, displaying, and synchronizing digital med... Read more »
In an excerpt from the forthcoming book ShaderX2 - Introduction and Tutorials with DirectX 9, Craig Peeper and Jason Mitchell present a detailed introduction to the Microsoft DirectX High Level Shading Language, including a number of example shaders and optimization strategies. Click here for mor... Read more »
Activision have announced that Doom III's multiplayer capabilities will be demonstrated at this year's QuakeCon event. QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level. Read more »
Sun and SGI to Develop Java Bindings to OpenGL
by DevMaster.netSGI and Sun Microsystems today announced an agreement to develop Java bindings to OpenGL. This will enable millions of Java users to easily use OpenGL for their graphics needs. OpenGL application developers will now be able to write applications in a cross-platform environment - from cell phones ... Read more »
OpenGL 1.5 to be Released with OpenGL Shading Language
by DevMaster.netThe upcoming OpenGL 1.5 specification includes the revolutionary OpenGL Shading Language, official ARB extensions that will form the foundation of OpenGL 2.0. The OpenGL Shading Language will enable-for the first time-graphics cards from virtually any vendor on virtually any platform to use the s... Read more »
In the June meeting of the OpenGL Architectural Review Board the OpenGL Shading Language and related extensions were approved as ARB extensions for OpenGL 1.5. Several other extensions were also promoted to the core, and there was an update on OpenGL ES name spaces. Read more »
Vertigo Software Inc. has released Quake II .NET, a version of id Software's popular Quake II game ported to the Microsoft .NET common language runtime (CLR) using Microsoft Visual C++ .NET 2003. Read more »
Sunflow Global Illumination Rendering System
by DevMaster.netA new open source rendering system has been released! The Sunflow Rendering System features: advanced ray-tracing irradiance caching and lots more! photon maps shaders It is written in Java for extensibility and the full source code is available under the MIT license. Come check out the latest fe... Read more »
Smoke is an open source vector graphics engine capable of storing, manipulating and rendering vector graphics. It supports hierarchical object groups, linear affine object transformations, line and Bezier path segments, flat and gradient fills, vetor text, antialiasing, transparency, and OpenGL h... Read more »
France Offers Grants for Games
by MoominThe BBC website has a article highlighting, how france has taken the initiative to help turn game concepts into relaity for small game developers. See http://news.bbc.co.uk/1/hi/technology/3084677.stm for more information Read more »
The Irrlicht Engine is a high performance open source and cross platform 3D engine for creating realtime 3D applications. Today version 0.3 has been released including a linux port, skeletal animations and advanced 2d graphics capabilities. The new release can be downloaded from http://irrlicht.s... Read more »
Mad Software Announces ShaderWorks™
by Scott BeanShaderWorks is an exciting new breed of hardware HLSL shader development tools for DirectX 9.0. ShaderWorks is comparable to ATI’s RenderMonkey, but with a Visual C++ 7.0 style visual interface for loading, and linking HLSL shader blocks (inputs, outputs, textures, functions and constants). Shade... Read more »
VSEDebug VS.NET Debugging Enhancement - Beta 1
by Matthew MitchellVSEDebug is a debugger add-in for Visual Studio.NET 2002 and 2003 that adds the ability to view custom types in more convenient manners. A scripted system, VSE Debug's main feature set is the ability to view the internals of STL Containers during debugging. For instance, you can now view vec... Read more »
The Revolution3D Graphics Engine SDK 090 (Beta3)
by R3DMasterThe Revolution3D Graphics Engine SDK 090 (Beta3) currently based on DirectX9 has been released. R3D is a free 3D graphics engine available for C++, Visual Basic, Delphi, C# and others. Also a wrapper for Java is under construction. More information can be found at http://www.revolution3d.net Read more »
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