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Austin Game Conference 2004 - Date Change to Sept. 9-10, 2004

by Chris Sherman Nov 10, 2003 at 23:33

The Austin Game Conference 2004 will take place September 9-10, 2004 in the Austin Convention Center. Please add this date to your calendar and disregard any previous dates which are incorrect. The Austin Game Conference is The Conference for online game development, including PC, console and mob... Read more »

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Video Card History (1996-present)

by DevMaster.net Nov 10, 2003 at 21:12

There is a very good article detailing a history of the video cards that revolutionized personal computers. "When 3dfx released their first card in October of 1996, it hit the computer world like a right cross to the face. That card was called Voodoo. This new card held the door Read more »

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Blender 2.30 Released

by Snape Nov 06, 2003 at 19:21

The Developers of Blender have released a preview for the upcoming 2.3x version. It includes a totally new GUI which shall make it easier to beginners to start with Blender and some other nice features like a knife tool, an undo funtion in mesh mode, etc. Read more »

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OpenGL 1.5 Specification Available for Download

by DevMaster.net Nov 06, 2003 at 18:34

OpenGL.org has posted a pdf document containing OpenGL 1.5 specifications. Full details can be found here. "OpenGL version 1.5, released on 7/29/03, is the fifth revision since the original version 1.0. In addition to enhancments to the classical fixed-function GL pipeline in OpenGL 1.5, the... Read more »

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3Dlabs Delivers OpenGL Shading Language Compiler Front-end for Linux

by DevMaster.net Nov 04, 2003 at 21:22

3Dlabs® Inc., Ltd., a leading innovator in professional visual processing, today demonstrated the company’s expertise in the newly specified OpenGL® Shading Language by announcing a compiler front-end for Linux®. This compiler front-end is integrated with 3Dlabs’ previously announced OpenGL Shadi... Read more »

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Microsoft Taking an Open Source Approach to Longhorn

by nkharrat Nov 04, 2003 at 02:49

In an effort to improve its coming Longhorn operating system, Microsoft will allow professional developers a version of the OS so they can collaborate in its development. Microsoft has created tools to track the contributions developers make. Like with the open source community, Microsoft is allo... Read more »

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Microsoft to Bring DirectX 8 Gaming to PDAs

by DevMaster.net Oct 29, 2003 at 22:20

The Register has a report about Microsoft plans to bring DirectX capabilities to next-generation PDAs and boosting their multimedia capabilities. Read the full report here. Read more »

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Binary Worlds Releases Descensor Demo

by Pablo Puente Oct 29, 2003 at 17:02

Valladolid, Spain - October 29, 2003 - Binary Worlds released today on its website http://www.BinaryWorlds.com a demo of Descensor, a new game engine that produces huge 3D world models in real-time. Game scenarios have traditionally been constructed using 3D editors. Descensor automates this manu... Read more »

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Programmer or Engineer?

by DevMaster.net Oct 29, 2003 at 16:14

There is an interesting article at iGeek talking about how there is a difference between "Programmers" and "Software Engineers". "Some people call themselves "Programmers" and others call themselves "Software Engineers". "Engineer" seems to h... Read more »

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.NET Show: Managed DirectX

by DevMaster.net Oct 27, 2003 at 07:03

The Microsoft Developer Network has a show on Managed DirectX. DirectX has been providing game developers with a great platform for rich and fast-paced games on Windows for many years. As our platform technologies advance to embrace the concepts of "Managed" programming, DirectX rises t... Read more »

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When Free Isn't Free Enough

by DevMaster.net Oct 23, 2003 at 20:16

There is an interesting article at Curmudgeon Gamer on why free games should also include source code. ...the recent releases of Grand Theft Auto and Hidden & Dangerous have set my teeth on edge. These new giveaways include a binary executable and the game assets like levels and music, but Read more »

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NVIDIA's New Cards Review

by DevMaster.net Oct 23, 2003 at 18:14

There's a new review on Tom's hardware pertaining to NVIDIA's new FX 5950 and FX 5700 cards. "NVIDIA tries to hit back at ATi's launch lead with its news enthusiast and mid-range graphics cards: the GeForce FX 5950 Ultra and the FX 5700, respectively. Does NVIDIA raise th... Read more »

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PC and Video Game Insiders Discuss "How to Break into the Game Industry"

by chris Oct 21, 2003 at 00:56

Austin, Texas, October 17, 2003 - The Austin Game Initiative, producers of September's Austin Game Conference, today announced a new event that will discuss how professionals and students can get a career in the thriving video game industry - either at the ground floor or transferring their ... Read more »

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The Ongoing Struggle for Graphics Supremacy

by DevMaster.net Oct 20, 2003 at 03:04

ECommerce Times has an interesting article about the competition between ATI and NVIDIA and the pace of new innovations that both companies are rolling out. Even if the rumors are true that ATI and Nvidia have agreed to a truce of sorts, the pace of competition between these two graphics Read more »

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Realstorm Bench 2004

by davepermen Oct 14, 2003 at 15:07

On realstorm.com, the new benchmark is up and online. It's a great tool to measure your CPU power, though P4 generally look much worse in that test, although for general purpose calculations, the long pipelining and streamlining of the P4 is still a bad thing. It does as well show Read more »

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Free Unreal Engine Release Planned

by DevMaster.net Oct 13, 2003 at 07:36

Epic is planning to release a stand-alone free non-commercial version of the Unreal 2003 Engine. In an old unnoticed forum post, Epic's Mark Rein mentions that "the engine will include an Unreal Engine runtime and Epic's Unreal toolset such as UnrealEd, Karma Authoring Tool, Unreal... Read more »

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