Version 0.77 of the DMD compiler for the D programming language is now available from Digital Mars Read more »
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NeHe Productions has released a set of OpenGL AppWizards for Visual C++ 6.0 and Visual Studio.NET to make it easier for developers to quickly put together an OpenGL application. Find more information here Read more »
Cube, the Open Source (ZLIB) multiplayer and singleplayer FPS game and engine for Windows/Linux, has put out a new release. New features include demo recording/playback, new arena multiplayer modes, jumppads, improved mapmodel physics and configurability (bridges), mp3/ogg playback and a complete... Read more »
XR7: EarthStrike Source and Support Package Released
by Keith FrederickXandis.com has released a $34.95 source code and support package that consists of the Visual C++ source code to XR7: EarthStrike, 300+ pages of printed technical documentation and 60 days of support. XR7: EarthStrike is a freeware 1980s style arcade game but uses new technologies such as 3D .X mo... Read more »
InTheory Discussion Forum
by Zach 'Excaliber' TongInTheory is a new forum that is dedicated to Game Theory, Idea and Design discussion. First and foremost, InTheory is about discussion. This discussion covers the wide topic of game creation. It is InTheory's goal to discuss and archive all of these topics, ideas and theories for future use by Read more »
Gameversity Launches with Free Online Seminar on Shader Programming
by Wolfgang EngelTo celebrate its launch, Gameversity, the online education website for game developers, is offering a free two week seminar on shader programming with HLSL and assembly. Check out www.Gameversity.com. Gameversity offers courses that help students learn game programming from scratch. Our lineup in... Read more »
NYU Camp/Game: Intensive Video Game Creation. July 6 to Aug 6, 2004
by Roger E PedersenPut a final answer to the question of what you’re going to do this summer. Hook into the Center for Advanced Digital Applications (CADA) at New York University for five weeks at Camp/ Game, a one-of-a-kind experience in intensive video game creation, visualization and production. Coming from behi... Read more »
C++ Debugging kit
by tbTriple Buffer software has released a bunch of utilities that can greatly aid in debugging. The Debug Kit is coded in C++ and has been tested with MSVC 2002/2003. It has 4 main components, a memory manager, a smart assert library, log file capabilities, and a profiler. You can head Read more »
This article by Prashant Sridharan provides an introduction and overview of Microsoft's four .NET programming languages: Visual Basic .NET, Visual C++ .NET, Visual C# .NET, and Visual J#. The author talks about how each one is used to build a variety of solutions and each language contains u... Read more »
There's an interesting article on the Globe and Mail site about the game development industry in china. Here's a clip: "China's Internet game makers are expected to make $250-million (U.S.) this year, earning respectability for an industry once "despised and scorned,"... Read more »
New Physics Simulation Forum
by Maciej MatykaI've already run a forum about computer simulations in physics. All topics related to real time and non real-time simulations in physics, and about physics in game development are welcome. See: http://panoramix.ift.uni.wroc.pl/~maq/eng/. Read more »
AUSTIN, Texas, December 11, 2003 - The Game Initiative today announced a new conference designed for students and professionals eager to get a job in the computer and video game industry. “How To Break Into Video Game Industry: Mini-Conference, Resume Workshop and Job Fair” will take place Januar... Read more »
IGDA Kicks Off 2004 Scholarship Program for College Students
by DevMaster.netSAN FRANCISCO, CA - December 8, 2003 - December 8, 2003 – The International Game Developers Association (IGDA), an independent, non-profit association established by game developers for the betterment of the industry, opens the 4th annual Student Scholarship Program today. Twenty-five college stu... Read more »
Fast, Practical, and Robust Shadow Volumes
by DevMaster.netnVidia has posted a paper about shadow volumes. Here is an abstract: "Combining efforts from Brown University and NVIDIA Corporation, this paper presents a set of algorithms for rendering shadows using the stencil buffer and the shadow volume technique. Using a series of techniques for culli... Read more »
Faster, Better, Cheaper: Open-Source Practices May Help Improve Software Engineering
by DevMaster.netARLINGTON, Va.—Walt Scacchi of the University of California, Irvine, and his colleagues are conducting formal studies of the informal world of open-source software development, in which a distributed community of developers produces software source code that is freely available to share, study, m... Read more »
NVIDIA nForce2 Declared Best Chipset of 2003
by DevMaster.netSANTA CLARA, CA—DECEMBER 8, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that readers of Tom’s Hardware Guide (www.tomshardware.com), a leading technology Web publication, have recognized NVIDIA nForce™2 media and communication proce... Read more »
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