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Scene Graph Article

by tb Feb 01, 2004 at 15:16

Triple Buffer Software has added an article on how to create and manage a scene graph. The sample program uses Direct3D9 to render a DNA strand with the presented scene graph implementation. Source code is also provided. The article can be found here. Read more »

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Getting Started with Your Own Software Company

by jinx Jan 30, 2004 at 21:26

Microsoft has an interesting article on their website about starting one's own software company. Here's a clip: "Successful entrepreneurs are people who know their own strengths and weaknesses. This rule is absolute. All exceptions are flukes. You have to adopt a lifestyle of const... Read more »

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Gameversity Launches Eight Courses at the Beginning of February

by Wolfgang Engel Jan 30, 2004 at 18:29

Gameversity, the online education website for game developers, is offering two free online seminars, - Introduction to C++ (2 weeks) - Game Design Treatments: Refining the Dream (2 weeks) the following seminars (2 week) - OpenGL Shader Programming - Real-Time Radiosity and the following courses (... Read more »

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Manager In A Strange Land: Crunch

by jinx Jan 29, 2004 at 12:58

If any of you have been following my recent postings on this series, Gamasutra have posted another installment of their game development management articles entitled Manager In A Strange Land: Crunch. Find the full article here *Note that you need to be a registered memeber of Gamasutra to access... Read more »

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Linus Torvalds: SCO Is "Just Too Wrong"

by davepermen Jan 28, 2004 at 05:39

I guess most of you followed the SCO-against-Linux happenings during the last months. SCO claims to have copyright on some code in Linux, wich shall be stolen from them. They claim a lot more, and in general attack all sort of Free Platforms. Linux, Google, the best known ones. There Read more »

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Linden Lab and the Game Initiative Launch the Second Life™ Game Developer's Competition

by Steve Farrer Jan 27, 2004 at 21:30

AUSTIN, Texas, January 27, 2004 - Linden Lab™, creator of online world Second Life, and The Game Initiative, an organization that supports game developers worldwide, today announced the Second Life Game Developer’s Competition designed for aspiring game developers. The competition begins January ... Read more »

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TB GDK 1.2

by bladder Jan 21, 2004 at 06:48

The TB Game Development Kit just had a push to version 1.2. The GDK is ultimately an engine that will help in developing games. It's still at it's early stages. version 1.2 adds audio support so that you can now load in WAV, MIDI, and MP3 files using the audio Read more »

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Game Developers Conference 2004 Boasts All Star Lineup of Keynotes

by knelson Jan 18, 2004 at 07:26

SAN FRANCISCO, /PRNewswire/ -- The 18th annual Game Developers Conference (GDC) will spotlight the "Doom" creator, the "Matrix" films visual effects supervisor and the "Lord of the Rings" game developer as keynotes March 22 - 26, 2004 in San Jose, Calif. The conferen... Read more »

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Thursday News Roundup

by jinx Jan 15, 2004 at 19:44

Articles Getting Started With Templates @ GameDev.net Using The Windows Template Library @ GameDev.net Manager In A Strange Land: Optimizing A Team @ Gamasutra Manager In A Strange Land: Reuse and Replace @ Gamasutra *Note you may need to register at Gamasutra to access the articles Events E3 Con... Read more »

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Game Development Scholarships Available

by DevMaster.net Jan 15, 2004 at 17:27

The Art Institute of California in San Francisco announced today that it is offering scholarships to its bachelor degree programs in Game Art & Design and Visual & Game Programming. High school seniors interested in a design career have a new opportunity to use their art skills to win sch... Read more »

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Warner Bros. Makes Move Into Game Development

by DevMaster.net Jan 15, 2004 at 06:10

BURBANK, Calif. - Signaling an increased commitment to the fast-growing interactive gaming world, Warner Bros. Entertainment has created Warner Bros. Interactive Entertainment Inc. (WBIE) and has named Jason Hall to head its operations as Senior Vice President, Warner Bros. Interactive Entertainm... Read more »

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Game Developers Conference 2004 Preview

by DevMaster.net Jan 15, 2004 at 05:42

Digital Game Developer has posted a brief preview about the upcoming conference: GDC 2004 to be held on March 22, 2004 in San Jose, California. According to the author: " The current roster of speakers and seminars are making this GDC one of the best ever. Some of the tutorials Read more »

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Speakers Announced: How to Break into Video Game Industry Mini-Conference

by chris Jan 13, 2004 at 17:53

AUSTIN, Texas - The Game Initiative today announced the speakers for its new mini-conference designed for students and professionals eager to get a job in the computer and video game industry. “How To Break Into Video Game Industry: Mini-Conference and Resume Workshop” which takes place January 3... Read more »

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AngelScript 1.4.0

by Andreas Jonsson Jan 12, 2004 at 17:40

Six months after the first release AngelScript has matured quite a bit. This free library (LGPL) for including scripting in applications has been designed especially for ease-of-use. It uses the same data types and calling conventions that C/C++ does, which means that there is no need to write an... Read more »

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InTheory Has Moved

by Zach 'Excaliber' Tong Jan 11, 2004 at 13:12

The InTheory Discussion Forum is now hosted on a reliable server with a fast connection. We also now have a domain name instead of dynamic. We are located at: http://www.intheoryforum.com Stop by and discuss games theory and design with us! -Zach 'Excaliber' Tong Read more »

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Gameversity Launches with New Free Seminars on C++ and Game Design

by Wolfgang Engel Jan 09, 2004 at 22:05

Gameversity, the online education website for game developers, is offering two more free online seminars, Introduction to C++, and Game Design Treatments: Refining the Dream, both two weeks in length. For more information, visit www.gameversity.com. Gameversity offers courses that help students l... Read more »

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