I wrote a quick guide which shows step-by-step how to setup a CVS pserver in FreeBSD over at mindwarp.net. From the guide:""CVS stands for Concurrent Versions System. You can check out the official homepage at cvshome.org. Basically what it comes down to is tons of projects, open source... Read more »
Latest Game Development Posts Submit Post
SAN FRANCISCO, CA - February 25, 2004 - The International Game Developers Association (IGDA) today announced nominees for the 4th annual Game Developers Choice Awards. Recipients will be recognized in eight award categories including Game of the Year, Rookie Studio of the Year and Excellence in V... Read more »
InTheory Discussion Board is hosting a 3D modeling contest. The theme is Medieval Weaponry (swords, axes, shields, etc.). All models submitted will be availble free of charge, royalty free, no strings attached to any programmer or indivual. Final Submission Date: Wed. March 10th, 2004 Prize: Brag... Read more »
AUSTIN, Texas, February 25, 2004 - According to published reports Electronic Arts' Origin Systems division is expected to inform its employees today that the company will be closing Origin and relocating its operations to California sometime in the near future. While the Austin game developm... Read more »
Langton's Ant is a simple program that uses the algorithm of the Langton's Ant, a deterministic discrete dynamical system, to recreate a virtual world of ants. It can be viewed as a cellular automaton and as a two-dimensional turing machine. Source code and binary is included. For more ... Read more »
There is a new version of the ReplicaNet Freeware SDK available from: http://www.replicanet.com/. ReplicaNet is a multiplayer networking library designed to eliminate the need for specific networking knowledge. Using Replica Object technology enables the programmers of multiplayer games to concen... Read more »
Welcome to GameVision SDK, a 2D rendering API for PC's running Microsoft Windows. This release is aimed specifically at Direct3D with 3D hardware. The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. GameVision 1.x powered our game FreeStri... Read more »
RealFire32 is a small program that creates fire effects in high resolution and true color and uses some tricks and MMX optimization (via SDL). Source code and binary is also included. For more information, please visit this page. Read more »
Gamasutra have posted yet another installment of their game development management articles entitled Manager In A Strange Land: Dead Zone. Here's a clip: "The Dead Zone is my least favorite time in game development. It has neither the raw creativity of the design/planning/proof-of-conce... Read more »
GameDev.net have posted an article concerning a method of collision detection called "Opposing Face Geometry". Here's a clip: "OFG presents a new method for collision detection optimizations by performing a simple pre-calculation on both input objects. It is possible to reduce... Read more »
According to a report, the Indian government is actively marketing Indian firms for game development work. Indian game development companies (e.g. Dhruva Interactive, Crest and Jadoo), are seeking to form affiliation with a couple of major game development companies and publishers, including Elec... Read more »
Abstracts for the fifth volume in the Game Programming Gems series are now being accepted at http://gameprogramminggems.com/subform.html. The fifth of this popular series, as with previous versions, aims to gather and share the latest gems from the game development community. Game Programming Gem... Read more »
The Game Developer magazine's has put of its annual survey outlining the average salary in the game development industry. Here's a quote: " In the midst of rampant consolidation and talent-shifting in the game industry, programmers continue to enjoy high salaries relative to other ... Read more »
Triple Buffer Software has released the TB GDK version 1.3. The major changes include the introduction of the concept of "scenes" and a namespace change (reasons mentioned on the site's home page). The Core has also undergone some nice changes. And its even easier (!!) to create a ... Read more »
Relish Games announces the release of HGE 1.2. HGE is a simple yet powerful hardware accelerated 2D game engine. The new release includes support for Visual C++ (6.0 and .NET), Intel C++, Borland C++, Borland C++ Builder and MinGW32 compilers. The new features are: clipping rectangles, mouse whee... Read more »
According to a Mercury News report, Microsoft has intentionally leaked the hardware specifications for it's next-generation Xbox video game console in an attempt to battle against dominant player Sony. The interest focuses on keeping costs as minimal as possible after discovering that some o... Read more »
Recently Featured Posts
- Accessing Microsoft Windows 8 Desktop Sensors
- Shader Effects: Glow and Bloom
- Shader Effects: Screen Space Ambient Occlusion
- Shader Effects: Refraction
- Shader Effects: Blend Modes
- Shader Effects: Gamma Correction
- Follow Devmaster.net on Facebook, Twitter, and Google+
- Shader Effects: Depth of Field
- Shader Effects: Shadow Mapping
- Shader Effects: Old Film
Recent Forum Discussions
- 3D Alien Buildings for Game Design
- Offering free hosting-support for your ...
- More Games as cross-promotion tool
- ORC SHAMEN animated character from Arte...
- ï¼ˆiOS/Vitaï¼‰TV Show Puzzle Game- "...
- How does a free app earn money?
- EFFING DEAD, indie survival
- introduction to c++ with game developme...
- Shadow techniques
- Animating simple player sprite (Platform)