The GameVision SDK is feature complete and can easily create any type of 2D game with D3D for rendering. This release is aimed specifically at Direct3D with 3D hardware. GameVision 1.x powered our game FreeStrike. GV was designed to be easy to use, robust and feature rich and should be Read more »
Great game networking has never been easier. The Torque Network Library (TNL) is a robust, secure, easy to use cross-platform C++ networking API intended for integration into high performance simulations and games. Designed to be easily integrated into existing products, its features include: Rob... Read more »
GarageGames announced today its line up for GDC where they will be previewing the Torque Shader Engine in the nVIDIA booth #808. Torque Shader Engine (TSE) is built on the robust AAA Torque Game Engine technology with improvements to the interior and exterior rendering engines, improved terrain r... Read more »
There is an article on iDevGames.com that discusses the issue of software theft. According to the author, One of tenets of the software thief, is that "software is too expensive." They will then usually go on to bemoan how the 'giants' of the industry treat users unfairly and ... Read more »
Triple Buffer Software released version 1.5 of the DXW today. The DXW is an advanced light-weight wrapper around DirectX and releaves the programmer of many tasks. There have been minor performance enhancements to the core and an addition of a few new features including, Camera, Console, Texturin... Read more »
Microsoft plans to provide programmers with an interim version of its Visual Studio 2005 development tool and to release its server-based speech software next week at the developers conference in San Francisco. More details about Visual Studio 2005 can be found here, which outlines the developers... Read more »
FOSTER CITY, Calif., March 16, 2004 Sony Computer Entertainment America Inc. announced today its presence at the 2004 Game Developers Conference, which will be held March 22-26 at the San Jose Convention Center in San Jose, Calif. In addition to a keynote address by Andrew House, executive vice p... Read more »
There is an interesting article at The Register about the concept of making games that are playable on multiple hardware devices. The analyst argues that "Games writers now need to move on a generation to what we shall call 'continuous immersive absorption' into a game. That means ... Read more »
GarageGames announced today that is has lowered the price of the full commercial license of the Torque Game Engine (TGE) for use by any size company to only $495 per programmer seat. The commercial license imposes no publishing restrictions and is free of any royalty obligations.The Commercial Ga... Read more »
GarageGames announced today that is has liberalized its popular $100 per programmer "Indie Games License" for the TGE to allow small, independent companies with annual revenues of less than $250,000 to publish their games anywhere, without restrictions or further royalties, other than i... Read more »
HGE is a simple yet powerful hardware accelerated 2D game engine. The new release features hgeDistortionMesh and hgeParticleManager helper classes. hgeDistortionMesh class allows you to create lenses, water, page wraps, various twists and even real-time morphing effects. hgeParticleManager class ... Read more »
nVidia has posted a sample chapter of GPU Gems, Skin in the 'Dawn' Demo. The Preface and Contributor Biographies have also been released. GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics will be available at GDC 2004. GPU Gems will be in hard cover, 816 pages, a... Read more »
GameSpy has an article in which Naughty Dog President, Jason Rubin, talks about why gaming needs to do more for its talent. "Rubin stated the gaming is currently a packaged-goods business, similar to common products like clothing, household cleaners, bottled water, and the like. In each of t... Read more »
ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. It discusses the design requirements for building such massive games. From the article: "A common scalability problem for distributed multiplayer... Read more »
DevLib is a GPL-licensed object-oriented framework written in pure C++. It is designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives,... Read more »
ACM Queue has posted an article about the the new challenges game developers are facing. Game development in the past focused mainly on writing efficient code. Nowadays, games have expanded in terms of complexity and technicality. According to the author: "In the past ten years, games have b... Read more »