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GPU Profiling 101

by Nathan Reed Jan 11, 2012 at 09:17

(Originally posted on reedbeta.com) In the screenshots in one of my posts on my blog, you'll noticed this readout in one corner: As you can see, even though Idyll is at a very, very early stage (it has no textures, only ambient and directional lighting), it still has a fairly complete Read more »

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