Posts Tagged 'mobile' Submit Post

Icon_article

How to Structure a Game

by Josh Klint May 03, 2013 at 02:03

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games. Read more »

0
Icon_article

Leadwerks 3 Brings Native Code to Mobile Games

by Leadwerks Software Apr 15, 2013 at 17:34

Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code.  Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Read more »

0
Icon_article

Leadwerks 3 begins closed beta test

by Leadwerks Nov 15, 2012 at 19:27

Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games. After two years of development, the team is now beginning a closed beta test with select members... Read more »

0
Icon_article

Introducing gameplay v1.2 for 3D Indie Game Developers

by Sean Paul Taylor Apr 27, 2012 at 03:27

gameplay v1.2 - An open-source, cross-platform 3D native C++ game framework making it easy to learn and write mobile and desktop games. Read more »

0
Icon_article

New Release of Cricket Audio now Available

by sjmerel Apr 03, 2012 at 00:00

Version 1.0.24 of Cricket Audio, an audio middleware library for iOS and Android, is now available! New features include: Support for playing files from the iTunes library on iOS Can now apply Doppler effect and set volume attenuation modes for 3D sounds Support for Ogg Vorbis streams Cricket Aud... Read more »

0
Icon_article

Exit Games Announces the Photon Cloud – The Hosted Network Engine for Cross-Platform Multiplayer Games

by Peppermint P Mar 01, 2012 at 15:14

Exit Games today officially unveils Photon Cloud, a hosted network engine for the development of real-time multiplayer games for browser, mobile, PC & Mac. Game developers can now add online gaming features easily and without any server-hassle in a fraction of the time with the Photon Cloud s... Read more »

0
Icon_article

Develop Native iOS and Android Games, Ebooks and Apps With Updated Gideros Studio

by Atilim Cetin Feb 08, 2012 at 17:47

Gideros Mobile releases new version of Gideros Studio mobile development environment with many new features, including native plugins, Android support, enhanced API and analytics integration, with an easy-to-use IDE. Gideros Mobile’s updated framework is used to create graphically rich and high p... Read more »

1
Icon_article

Cricket Audio now available for free for iOS and Android

by Steve Merel Jan 02, 2012 at 23:43

Cricket Audio, an audio software library for iOS and Android, is now available for free from Cricket Technology. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them Read more »

0
Copyright 2011 DevMaster. All rights reserved. (rev: 994f941)