Donya Labs has released Simplygon 5.0, which incorporates a number of new features that further automate the optimization process for digital assets. In the fifth generation of Simplygon the focus is on core development and making Simplygon even more automatic and reliable. The Donya Labs team ha... Read more »
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This version adds deferred shading, automatic shader generation, Effect manager, Post bloom, particle system, mesh instancing, tile terrain, phong lighting, Fresnel and bug fixes. http://kge3d.org Read more »
I'd like to announce the very first release of AresEd. Before getting too excited however I'd like to warn everyone that this is still an alpha release. It is far from a finished product and there are many known (and very likely unknown) bugs. It is also not feature complete. Read more »
NeoAxis Group announces the upcoming release of NeoAxis 3D Game Engine version 1.3, which should took place before the end of 2012. Read more »
World's first game engine editor now available for mobile platforms. Read more »
NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfi... Read more »
In this article we will return to the numbers that represent colors, as demonstrated in the second installment of this series. This can only be done through the wonderful world of bit magic, which is by the way a very nice place to be, so we will explore it thoroughly. Read more »
One of the harder concepts in C++ is the concept of pointers. Pointers have everything to do with the very nature of the language: C++ gets you pretty close to the hardware you are working with, and one of the most important parts of that hardware is memory. Your system Read more »
In this tutorial, we're going to look at how you can stop and start your code to see what it is doing as well as view some variables and values. This is a process called debugging, it can be a complex process but we'll stick with the basics of breakpoints, Read more »
This tutorial is about the condition commands C/C++ has which allow you to make important decisions that can help you to control the way your program flows. You already did some of these conditions when you did loops without realizing it, so this is just a cool way to make Read more »
This tutorial is about two things: sprites and loops. Sprites will get you on your way to making interesting stuff move on the screen, whereas loops will help you write less code to do more. On with the show! Getting the stuff you need As with the last tutorial, we’ll Read more »
The previous tutorial introduced you to the project template. You can now draw some lines and print some text in all kinds of colors, but that's clearly far from the goal of making actual games, where bullets wizz past in glorious 3D and enemies flank you in the smartest ways. Read more »
Welcome to the first article of Learning C++ tutorial series, provided by the IGAD program of the NHTV University! These tutorials are designed to take you from zero to block 3 entry level of IGAD's program in a somewhat smooth fashion. We start at the absolute basics: all that you Read more »
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