Posts Tagged 'Android' Submit Post

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How to Structure a Game

by Josh Klint May 03, 2013 at 02:03

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set up and structure code for commercial games. Read more »

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Leadwerks 3 Brings Native Code to Mobile Games

by Leadwerks Software Apr 15, 2013 at 17:34

Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code.  Based on the technology developed for their successful game engine for PC, Leadwerks 3 brings a totally new approach to mobile game development. Read more »

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14-year-old Game Developer to Watch, Shows We're Never Too Young

by Kasey Thompson Apr 09, 2013 at 22:24

A 14-year-old indie game developer uses his hands-on tech and mobile development know-how to launch his game studio’s first game and hopes to encourage other young developers to join the game development trend. Read more »

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CopperCube 4 Released, includes Android support

by N.Gebhardt Jan 24, 2013 at 08:55

CopperCube, the editor for creating 3D apps and games has been released today in version 4.0. It now includes the possibity to also generate Android apps, and has Particle System support. Read more »

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Leadwerks 3 begins closed beta test

by Leadwerks Nov 15, 2012 at 19:27

Leadwerks 3 is a new game engine purpose-built for mobile. By building the entire platform on pure native code, Leadwerks aims to bring a new level of performance and flexibility to 3D mobile games. After two years of development, the team is now beginning a closed beta test with select members... Read more »

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First Game Engine Editor on Tablets

by Esenthel May 22, 2012 at 20:20

World's first game engine editor now available for mobile platforms. Read more »

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NeoAxis Engine 1.2 Released

by Treidge May 06, 2012 at 00:00

NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released. New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D ... Read more »

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New Release of Cricket Audio now Available

by sjmerel Apr 03, 2012 at 00:00

Version 1.0.24 of Cricket Audio, an audio middleware library for iOS and Android, is now available! New features include: Support for playing files from the iTunes library on iOS Can now apply Doppler effect and set volume attenuation modes for 3D sounds Support for Ogg Vorbis streams Cricket Aud... Read more »

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Develop Native iOS and Android Games, Ebooks and Apps With Updated Gideros Studio

by Atilim Cetin Feb 08, 2012 at 17:47

Gideros Mobile releases new version of Gideros Studio mobile development environment with many new features, including native plugins, Android support, enhanced API and analytics integration, with an easy-to-use IDE. Gideros Mobile’s updated framework is used to create graphically rich and high p... Read more »

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Cricket Audio now available for free for iOS and Android

by Steve Merel Jan 02, 2012 at 23:43

Cricket Audio, an audio software library for iOS and Android, is now available for free from Cricket Technology. Cricket Audio allows app developers to quickly add sound to their apps with just a few lines of code. It can play sounds directly from memory with low latency, or stream them Read more »

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PixelLight Engine 0.9.10 Released

by Christian Ofenberg Dec 23, 2011 at 18:02

Version 0.9.10 of the free open-source, cross-platform 3D application framework PixelLight has been released. We're using OpenGL as well as GLSL within our main-renderer and OpenGL ES 2.0 for Android. From this release on we officially support 64 bit and thanks to the growing community we we... Read more »

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