So I don’t know much about the Torque engine, but I went to investigate
it today and it seems pretty good, although I don’t know if it may be
the best engine for this project.
Here’s what I want to do. I want to design a basic game. The game maps
are tilebased, meaning that when a player takes one step he will always
move “one tile forward”, and the maps are built in tile based formats.
The game will have a fixed isometric perspective. The maps and items on
the ground will be designed in 3D, while the players and mobile NPCs
will be made as 2D sprites. The 2D sprite should have several “layers”,
so that a player can wear several combinations of items and clothes,
without having to have pre-drawn sprites for each combo.
Each player will be able to right click any item, including the walls
and floor tiles of the map, and bring up a menu of actions they can do
with it. Every item has different actions. If there is a stack of items
on top of each other, right clicking will first prompt the player to
select a target item.
The game will also be entirely multiplayer, no single player support. So
multiple players will be running around interacting with each other.
That’s pretty much it. It’s pretty much a simple 2D based game, but
Torque seems to mainly be about 3D. Will it take a lot of extra
unnecessary effort to force Torque into a 2D design?:skull:
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have you looked at torque
Oh, no I have not.
So is Torque 2D pretty much offering the same features as Torque 3D
only for 2D environments? Seems pretty good, but I want to know if
theres any cons to it, since all I’ve read is their own advertising. I
noticed they say they have turn-based multiplayer. Is that pretty much
the only multiplayer type that is offered? My plan is to have at most 20
players running around in real time.
Also check out http://www.byond.com/. Sprite
based and multiplayer ready. Oh, and it’s completely free.