I want to realistically rest one character on another while the top
character can still animate? (to simulate a struggle to get out)
I want to achieve a “struggle” effect where the top character can still
punch with his arms and rotate his torso (via my programmed controll
system) while the lower player is picking him up “potato sack” style.
(bodyweight of the picked up person is resting on the shoulder of the
Here are the 2 options I am pondering:
option 1.) Animate a “lifeless/drooping” top character that can blend
with other animations like punches/etc… so basically, the top player
will be drooping over via animation that can blend with other
animations. This is all done with the top player being attached to a a
point on the bottom player (shoulder in this case). My main concern with
the animation route is player collision. I don’t want to have the top
player’s polygons go through the bottom player’s polygons b/c the
animations overlap. I have not done animation involving two characters,
so maybe the polygonal collision system would stop the animations from
going through each other. I may have to research it more if I go this
route, but would like to know if its plausible before looking into it
option 2.) turn the top player into a ragdoll whose bone is attached to
the bone of the bottom player (shoulder bone). I don’t know how to get
the top player to punch though, as I may have to make 1/2 the body
ragdoll and 1/2 the body animated. The reason I thought of going a
ragdoll route is that it seems like a good system for a game that
involves throws/leverage type of character interaction.
All in all, I have to look at the Newton and 3dgamestudio game engine’s
abilities. The normal versions of 3dgamestudio don’t seem to allow more
than one physics entity in a scene at a time, but I’m not sure how that
applies to newton, and I’m problably going to get the professional
I just wanted to see if any particular method of acheiving this effect
jumped out in your mind so I could have some guidance. I will figure out
a way of acheiving what I want with this game, but I’ll take all the
guidance/advice I can get.
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aaahhhh I see.
You see what?
did they remove the edit functionality on these forums? Its usually next
to the quick reply button on forums using this software.
I believe the edit is only enabled for a half hour, or until someone
else posts in reply to you, or something like that. (The idea is to keep
people from going back and editing their posts after a bunch of people
have responded to it)
ok. Just making sure I wasn’t going crazy.