Just decided to try my hand at game development and that stuff so
decided this looked a good place to ask so i was wondering can anyone
recommend any help for someone with no past experiance
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My advice is a three step plan….
1) Figure out what you want to do (type of game?). :)
2) Find the obstacles towards that goal
3) Iterate slowly, developing your skills, until you reach whatever #1
turns up. :)
If #1 turns out to be something huge, you might want to put that on the
backburner while you grow your skillset some, by doing small little
games in the meantime…. But it’s still good to have that big picture
in your head!
the type of game im looking at is a type of legend of mir style of game
sort of magical and medival in a certian sense
I don’t actually know where to start at all
OK, well this is the part of the interview where i ask you your skill
Are you a programmer? have you ever programmed before? are you an
artist? What’s your aptitude for these things?
Depending on your answers you might need a lot of self-educating (on
programming, or modelling, or whatever you need), or you might just need
to tune your head to the differences between whatever programming you’re
used to to game programming.
Well i have never done programming of any sort apart from superlogo. I
would consider my self an artist/designer and my friend is good at
programming so with a little self education i think it can go
Python seems to be an easy language to start with:http://diveintopython.org/http://pygame.org/news.html
GIMP is good for making sprites:http://www.gimp.org
With those links and google, you’re ready to make your Tetris clone!
ok started building up a small team
ive got three people including me
ok considering i only started considering this today
all three of us are good at desinging etc and one of the guys is good
with programming and i can learn
so looking a nice little balance
Don’t try to get a team together unless you know exactly what you want
to do, it will most likely fall apart otherwise.
A team can be useful, or detrimental.
If you have one strong leader that’s willing to shoulder a lot of the
vision and managerial work, the team will work.
Conversely, if you have a team solely for the fact that people feel
safety in numbers, generally not a lot of work will get done and people
will use the ‘team’ as a way to hide things.
Only you can judge the state of your team, but make sure that someone
has vision and determination, so the others can follow and get bolstered
by that fact.
The only prob i see with my team is that one guy aint to good at
listening bit he can be dealt with
You make is sound like your going to shoot him :) On a more serious
note, as far as a team goes, you shouldn’t really bring programmers
aboard a project until they actually have something to code. If they
have nothing to do, they lose interest, and lose morale. I would suggest
getting everyone involved in some good design meetings and figuring out
what your direction is going to be, to actually get your coders
something to do.
Design meetings are good for reinforcing listening and improving morale
You also want to make sure you don’t have a bunch of rogue coders going
at stuff willy-nilly either. We coders are a renegade bunch. :D
I’m just a step ahead of you actually. If you’re looking for a good
place to start, I would say start with a ‘point-and-click’ 2D engine.
This is where I started. Speficially with engines like RPG Maker
(shhhhhh), or The Games Factory, or Game Maker, etc. to kind of get a
handle on the development process. Then after that I moved on to
learning the basics of C++, and from there I then went to a more
advanced scripted engine. 3D Gamestudio is my engine of choice. The
scripting language can seem difficult at first, but if you ignore their
tutorials (which assume you’re an experienced programmer in my opinion)
and just start coding VERY simple actions like spinning objects and
build from there you’ll know enough to be able to program a game on your
own (with some help from the reference manual of course).
Then from there I would look into a book like Sam’s Teach Yourself Game
Programming in 24 Hours or something like that. They’ll help you develop
an engine and. Well actually I never got past chapter 7 in that book
because once the engine was developed I got bored with his games and
wanted to make my own. Also, if you’re going to use a book like that, I
recommend ignoring the classes he writes and try writing them yourself
first. Then you can compare them when you’re done, but having that
blindfold on means you’ll learn a helluva lot more than you would by
just copying his code. Although I did pretty much just copy his windows
code word for word because I don’t care to learn that stuff.
does anyone know of any good starter tuts for python cos im trying to
btw im m8 of fraz
Python has a tutorial on it’s site.
I’d still recommend having a pet project or scripting action you want to
do, and then using the tutorial as baby-steps to get you there… But
that’s always a hard one to do. :)