I am currently doing my master’s in information technology. We were
exposed to Ai , this year , & i find it very facinating.Other field
which interests me is the feild of graphics.
Well as a part of my course work , we are supposed to do a project ,
spanning around 5 months.Initially i was planning to go with the
graphics project but soon i realized it was not feasible as i was
lacking meat on the subject at hand. Right now i am planning to
implement the game of chess as my project.
I have read quite a few articles on develelopment of the
game.Theoretically i find quite a few of the sections to be a challenge
to implement.Which brings me to the part that i am not the “greatest
Thus my million dollar question is , is it feasible to chuck out a game
of chess in the stipulated period ?? (considering i am not great at
programming , i know C++ / Win32 Api). A number of people have warned me
about the repercussions of this choice.
If you guys feel , its not feasible , could you suggest me something
that is. I am not interested in language processing projects , something
like ELIZA :)
Advice of any form is welcome.
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Chess is a very large computational task, and to do it well would take a
lot of effort. A game with simpler rules may very well be a better
project, because you’d have time to polish it and make it really
Exactly. I’d go for Othello/Reversi. It has really simple rules, and is
possible to implement without too many bugs.
Hehe, I have a similar course and I have a similar requirement for a
semester long project. I am going to see if I cant pull together several
AI techniques and build a program that can play one side of a simple RTS
Thanks for the suggestion’s . I have decided to drop chess.
I am currently looking forward to the game of othello & checkers.
Othello on one hand i find would be fun to implement , but on the other
has a narrow scope. Checkers seems to be the perfect fit. From the looks
of it alpha-beta pruning should do the trick for the same.
Is there any thing else i can do to add the complexity to the project
(ie if i am done with the bare basics 2/4/6 ply search.) I was thinking
something like a machine learning which would adapt to the players skill
level.or , letting the user select a particular algorithm for generation
the game tree :blush:
Any other candidate programs you guys can think off ?
If you go for Othello, you can evolve a neural network for the heuristic
It’s nice, since you can implementet it if you have the time. Othewise,
just drop it, and noone will know.
I would suggest finishing it, with polish, then attempting to add other
features. Once you have a base completed and something to show thats
polished, you can really experiment and not be limited by time, or have
to drop something mid project cause your running behind.