Does anyone have any ideas for programming the physics of the reels
spinning on a 3d slot machine? Basically, I need a function that
produces an angle of rotation given the current time. Eventually, the
angle of rotation needs to end up at a multiple of 45 degrees (because I
have 8 items on each reel and I want them to be aligned right when the
spin is thru).
Please log in or register to post a reply.
I would just make a blurry mess with a “whirr” sound that is switched to
a slightly wobbling symbol in a “pling” sound effect. If it sounds
like moving you can get away with quite simple graphics. Really.
equation for wobble:
Final = SymbolRotation + (t - t*t)*WobbleSize