physics engine

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razi3l 101 Aug 26, 2005 at 08:49

can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can’t decide which one to use. :unsure:

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Tufty 101 Aug 26, 2005 at 11:29

@razi3l

can anyone tell me what physics engine is best, and in the same time ease to use( tokamak, ode, newton )?
i want to use it in my engine but can’t decide which one to use. :unsure: [snapback]20359[/snapback]

They’re all very similar. I integrated Tokamak fairly easily into Irrlicht, but it depends how your engine is written, ODE might be a better choice. Not had any experience with Newton yet though.

If you’re later looking for networking code, I definitely recommend RakNet.

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razi3l 101 Aug 26, 2005 at 11:53

Are there any diferences in speed betwen Tokamak and Ode?
btw. engine is object oriented.

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Tufty 101 Aug 26, 2005 at 14:21

@razi3l

Are there any diferences in speed betwen Tokamak and Ode?
btw. engine is object oriented. [snapback]20369[/snapback]

Not a significant difference I don’t think, you’re best off checking the forums of each to find out for sure - I didn’t give them much of a test.

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darqSHADOW 101 Aug 26, 2005 at 17:02

Newton is more accurate than the rest, and includes a less accurate solver that mimics the others. We have also found that Newton can handle more objects in a scene. Plus the build-in car physics, and the ability to accurately represent a Newton’s Cradle sold us on their technology.

DS

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Kenneth_Gorking 101 Aug 27, 2005 at 11:24

I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it’s free, and it’s siege demo, where ragdolls are flung onto a wall, cracked me up!

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Tufty 101 Aug 27, 2005 at 12:35

@Kenneth Gorking

I would also recommend checking out the NovoDex Physics SDK, located at http://www.ageia.com/novodex.html.
It is the physics engine used in UnrealEngine 3, and it’s free, and it’s siege demo, where ragdolls are flung onto a wall, cracked me up! [snapback]20400[/snapback]

I didn’t even realise it was free - I’ll be taking a closer look at that, seems very impressive.

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kariem2k 101 Aug 27, 2005 at 13:28

hi
i don’t think that novadex is free for commercial use.

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Tufty 101 Aug 27, 2005 at 14:01

@kariem2k

hi
i don’t think that novadex is free for commercial use. [snapback]20403[/snapback]

Commercial use isn’t an issue for me, my current project is going to be freeware.

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Kenneth_Gorking 101 Aug 29, 2005 at 16:15

@kariem2k

hi
i don’t think that novadex is free for commercial use. [snapback]20403[/snapback]

True, it’s 50K a year, or something sick like that, but if you use it in a high profile project they will let you use it for free.