New features about your engine database system

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FlamingHawk 101 Aug 22, 2005 at 19:12

Lately, there are a few techniques that have been used that should be added to your engine system.

Lighting:

HDR (High Dynamic Range Rendering, such as in Source, Reality Engine, Unreal Engine 3, and many more engines)

PRT (Precomputed Radiance Transfer, in Reality Engine)

Physics:

Ragdoll Physics (Source, RealmForge GDK, and many more)

Animation:

Ragdoll Animation (RealmForge GDK)

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Methulah 101 Aug 23, 2005 at 00:11

usually that stuff is on there. Do you mean in the advanced search option??

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FlamingHawk 101 Aug 23, 2005 at 21:28

no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.

It should be included on those

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FlamingHawk 101 Oct 25, 2005 at 21:59

You should know what I mean, in lighting there is Lightmapping, Radiosity, Gloss maps, etc.

That’s the main stuff that’s standard on many engines. I think Precomputed Radiance Transfer (Realtime Radiosity with Spherical Harmonics), which was present in Unigine and Reality Engine, should be added on the Lighting part.

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dk 158 Oct 26, 2005 at 00:52

Very good suggestions. They will be considered in our next update.

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FlamingHawk 101 Oct 27, 2005 at 01:46

Also, the Source engine has integrated Low-Dynamic Range technology, aka LDR.