Lately, there are a few techniques that have been used that should be
added to your engine system.
HDR (High Dynamic Range Rendering, such as in Source, Reality Engine,
Unreal Engine 3, and many more engines)
PRT (Precomputed Radiance Transfer, in Reality Engine)
Ragdoll Physics (Source, RealmForge GDK, and many more)
Ragdoll Animation (RealmForge GDK)
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usually that stuff is on there. Do you mean in the advanced search
no i mean like in general, such as the standard lightmapping features:
Radiosity, Lightmapping, etc.
It should be included on those
You should know what I mean, in lighting there is Lightmapping,
Radiosity, Gloss maps, etc.
That’s the main stuff that’s standard on many engines. I think
Precomputed Radiance Transfer (Realtime Radiosity with Spherical
Harmonics), which was present in Unigine and Reality Engine, should be
added on the Lighting part.
Very good suggestions. They will be considered in our next update.
Also, the Source engine has integrated Low-Dynamic Range technology, aka