I have a few simple issues, or ideas, concerning the construction of
buildings/units in the genres mentioned above, and thought I would share
my ideas here, see what ppl think about them.
Firstly, costs of construction. In most TBS games, construction costs
are quoted in x no. resources, and then when the building/unit is being
constructed, the costs are removed from your store per turn. So if a
building costs 100 gold and takes 4 turns, 25 gold is taken from your
bank each turn. Do ppl think this is a good idea? For example, in Total
War games, I often add a lot of buildings to the queue, only to find out
3 turns down the line, I cant afford them, and as such, _nothing_ gets
What do you think about taking _all_ the resources needed to construct
this building as it is added to the construction queue, in effect,
allocating that money. That way the player knows exactly what they can
build and when it will be completed. If they cancel the construction,
they get a % of the cost back, depending on the number of turns the
building has been in construction.
Secondly, the use of a construction ‘queue’. If the government wants to
build a new school and hospital in a city, they dont say “Start the
hospital, and in 5 years, when its ocmpleted, start on the school”. No,
they build them concurently. Could this same principle be applied to the
build queue in TBS games? Maybe having some kind of penalty, where the
no. of turns to build the construction increases depending on the number
of constructions taking place.
Im not sure if that might remove of add to the challenge of constructing
units/buildings, but that do you think?
I did have another idea, that I now cant remeber! And I’m being dragged
out of the flat by my girlfriend ‘because its a nice day’!! Any thoughts
on the two ideas above would be much appreciated
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You could let the player choose how he wants to pay. Installments or
advance payment. Maybe the player dosent have enough currently but he
knows that by the 3rd turn he’ll make some “extra” cash and be able to
pay fo the 3rd installment.
ou can have parallel building by managing your construction resources.
Like say you have 10 workers or something, and a building can be
finished with one worker in X time, , with 2 workers in X/Y time etc…
So you choose how many workers to allocate for each building or
as a die-hard C&C fan i would say: no cash = you can’t start building it
building it! cash upfront!
i have total war. i like the concept of it but i would feel more secure
the other way
A like paying as it goes along, a bit like Black and White. The building
will halt if you run out of funds, but you can take funds from one and
put them into another, allowing really easy to use prioritising.
Thanks for the opinions guys.
To solve it, I have added both for now. The games moddable, so having
both options in there anyway is a good idea, and I can see how they both
Now I just have to think if something interesting to build!!!