Hi, I happily got openAL working after reading the tutorials, however,
there’s one question that arose and that seems it was left wo. answer.
I have a fps camera and it moves when I press the up arrow key, I’ve a
keydown checker (set to tell me which key is being pressed or released,
in my main loop). How can I bind an openAL sound to it, so while it is
pressed the sound plays but if released, it pauses?
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I haven’t used OpenAL myself, but I assume it gives you interfaces to
stop and start sounds. Then you just need to keep a flag to indicate the
state of the key last frame. Each frame, you can check: if the key was
up last time, but down this time, start the sound. And if it was down
last time but up this time, stop the sound. Then update the flag to hold
the current state of the key.
Thank you, that worked fine :D