This is a screenshot of my editor. In this picture, we see a church
mesh placed within a forest.
-Landscape: The landscape was loaded from a heightmap. It was then
edited using the in-editor dynamic landscape shaping tools (a small
selection of “brushes” can be used to achieve various effects). The
landscape was then textured with a large texturemap, and a smaller
“detail” map was then added on top (for when the camera is close to the
–Generation: The forest was generated from a bound region in the
editor. The Foilage class allows me to define a polygonal region (sadly,
no splines, but thats not really needed) and randomly populate it with
tree meshes. The class takes parameters such as average seperation,
density, number of meshes, etc. The class is not limited to just trees,
but can randomly place whatever desired mesh (rocks, grass, shrubs,
houses, etc). For discussion on determining if a point is in the region:
Determine_if_a_point_is_in_region article on TV3DFilez
–Dynamic LOD: The tree mesh is dynamically adjusted (via loading lower
detail meshes) based on distance. The above forest scene has over 200
trees (many off camera), but only the front few are fully detailed. The
second level LOD is a low poly outline of the tree, and the third level
is a simple billboard.
-Lighting: The editor has full day-night cycle that runs off a unified
Another shot from farther back and above:
This sample was made with Truevision3D.
Truevision is amazingly powerful and allows you to create complex scenes
at astounding speed. Im thoroughly amazed at how A) fast the graphics
are and B) how quickly this application was made. The above is the
result of little under 10 hours of coding. It is a truely amazing
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That looks pretty great. Seems like truvision offers some great
productivity if you can get something like that running in about two
days, really sweet.
hi excaliber how is merlin :D
:clapping: very good images ,well done
i have one small question,the screenshots from what version of
truevision ,6.2 or 6.5 beta?