The development screenshot above is one of the tutorials we’ve been
working on for X-VP’s initial release on
April 15th, 2005. It’s a sampling of the different types of user
interface elements that are supported from within X-VP’s User Interface
Framework. The user interface above shows the following control
All controls are 100% graphically customizable and the nice part is
that X-VP handles are scaling issues for various screen resolutions.
This means that you pick a screen resolution, and define all coordinates
relative for that res. When the user changes resolution, your interface
is adjusted appropriately.
Also, audio samples can be binded to various events like “over”, “up”,
“down” for all controls. Controls can receive the focus by being clicked
on with the mouse. Z ordering is supported not only between controls on
the same interface, but between seperate interfaces as well.
Also, the user can derive from various objects to create their own
custom controls and custom events for existing controls very easily.
This tutorial will be part of the 50 or so that accompany X-VP’s beta
release. If you’re interested, the main site is at
www.soularsouls.com. As a side note, we are
looking for more beta testers to sign up and receive the initial version
of the SDK. We’re trying to build a good base of initial testers and
compensate them with a free pre-release commercial license for their
efforts. Then we’ll release the SDK publicly.
See the X-VP’s
page on the
engine database for a list of features.
Any feedback is appreciated.
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