C++ Builder

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medorix 101 Jan 26, 2005 at 10:40

Hello

I am using Borland C++ Builder in my OpenGL projects . So if any one would like exchange information about game programming in this direction, just, contact me.

I would apprecieate information about:

  • Game engines.
  • Loading 3ds files.
  • Adaptive Frame Rates.
  • World Design and loading.
  • Game Multimeadia.
  • Lighting.

Best Regards
MedoRix
:)

11 Replies

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Ed_Mack 101 Jan 26, 2005 at 16:52

All that stuff is independant of compiler. This site has good tutorials, as does

http://nehe.gamedev.net

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medorix 101 Feb 01, 2005 at 10:13
  • Ok i agree with you, but i am trying to find C++ Builder code and programmers. NeHe provide BCB version of its code but its VCPP converted to BCB and it is not utilizing BCB. :excl:

  • I would like to discuss the subjects i issued, using BCB (Borland C++ Builder). :D

  • In the same time i would appreciate any information (even theortical). :D

Best Regards
Sarmad Saad

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anubis 101 Feb 01, 2005 at 11:11

what do you mean by utilizing bcb ?

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Ed_Mack 101 Feb 01, 2005 at 17:10

Just look around game tutorials, and read them and learn how it all works. A few more to check out:

http://www.gamedev.net
http://www.gamasutra.com

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Ed_Mack 101 Feb 01, 2005 at 17:11

Learn about BCB too [separately], and you should have no problems transfering the ideas over whilst utilising it. C++ is well standardised anyway (I hope that remark doesn’t come back and bite me).

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medorix 101 Feb 02, 2005 at 05:28

I hop that you are right and C++ is standard (I think Borland and Microsoft are not true friends), each company try to accomplish an enviroments deals with C++ using the same C++, but each enviroment (Borland C++ Builder and Visual C++) needs its own understanding. :blush:

In short, to solve my problemms i think that i will need to learn VCPP so i can work it out. :sad:

By the way, it seams that i had visited most game programming sites and i am already regesterd in the site you recomended, i am trying to find some one to work on somthing togeather and developing our skils. :happy:

(Are you interested in cloth simulation:) )

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francois 101 Feb 04, 2005 at 18:44

@medorix

Hello

I am using Borland C++ Builder in my OpenGL projects . So if any one would like exchange information about game programming in this direction, just, contact me.

I would apprecieate information about:

  • Game engines.
  • Loading 3ds files.
  • Adaptive Frame Rates.
  • World Design and loading.
  • Game Multimeadia.
  • Lighting.

Best Regards
MedoRix
:)

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I used Borland C++ Builder for 6 years but I didn’t like it because the programs weren’t very portable. I also didn’t learn C++ too well because I wasn’t doing everything from scratch. I noticed that the IDE also crashed when I did a lot of undos. Now I work with GNU C++. I have said bye to development environments because of portability. The code that I work with is compiler independent and mainly platform independent. There is no IDE that I work on. My point - don’t try to stick to the same compiler all the time. Sometimes you might need to port the code and Borland C++ make files are not portable.

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Ed_Mack 101 Feb 04, 2005 at 23:16

There are a few IDEs that work natively with g++, the KDE one and I think a few others too. I’m lazy and quite like terminals and gedit - someday I’ll change that habit.

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anubis 101 Feb 07, 2005 at 23:24

try marking a block of code and press tab… then tell me again that you like gedit ;)

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medorix 101 Feb 16, 2005 at 08:57

Hi francois,

How can i export a program designed using C++ builder to other users. I tryed “Deploy” but i was lost. :wacko:

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Ed_Mack 101 Feb 16, 2005 at 15:08

Anubis - you highlight and press control T. Pressing tab inserts a tab :)