I am very much interested in graphics. For around 4 years, I have been
studying material from internet, especially DirectX. This summer, I
began coding this demo. So the image you see now is the result. It shows
reflective water implemented via Render-to-Texture and Projective
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The water looks good, but your ground could use higher resolution
I agree, the water does indeed look pretty good, although
detail-texturing wouldn’t be so bad either =)
In any case, do you have any working examples you wouldn’t mind
do you have any plans to perhaps write a fragment program to distort the
reflection in the water?
good, add some plants and use detailmap…
First thing I noticed was the window caption :). But that’s pretty good,
lots better than what I can do right now ;)!
Heh, I didn’t notice the caption wasn’t english, I didn’t even look to
see what it said?
Does anyone know what laguage it is and what it might say?
My guess is it says “test” :grin:
damn, i thought that where jpeg compression artefacts.. but it looks
like it’s just not english :D
i guess it’s “Project X”.. or “Heightmap Renderer” or “Doom 4” :D
seriously, i really like the image. it’s quite stylish, somehow just
_because of the low res and lack of bumpmaps and all the fuzz. it looks
clean, but not really unnatural. i like it..
it looks cool! *congrats*.
True, it almost feels like it was molded and not made with polygons at
very nice smooth water
:) the caption appears may be a far east language.. Chinese or Korean or
very nice water, i like it.. :)