Has anyone ever played a button basher like Athens 2004 before? Well, i
was just wondering about the physics and how it may relate to the three
most simple physics formulae.
v^2 = u^2 + 2as
^ meaning "to the power of"
Can anyone help/explain?
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from my limited physics knowledge, I do know that those equations are
only applicable to linear motion with constant acceleration. Possibly in
a straight line, I can’t remember if those hold true with vectors.
Having not played the game, I’m just guessing, but perhaps it uses
Newtonian physics: F = ma ?
They hold true with vectors if you apply the functions to each axis of
movement. Anywho, in games like those they are usually just a weak
estimate. They are mostly animated to look good, and then your button
mashing just slightly changes the animation.
:happy: so thats what they do…
I was actually going to build a game -> Olympia Aura
It involved you getting up your stats so that when you ran the hundred
meters the more times you presses v, the higher your velocity would