math books

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rogerdv 101 Sep 18, 2004 at 13:20

Im looking for some tutorials or books about mathemathics, but specifically oriented to 3d programming. I have found a nice tutoria in Flipcode (the geometry primer), but it is still incomplete.

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anubis 101 Sep 18, 2004 at 13:53

check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too…

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Michael 101 Sep 18, 2004 at 14:00

Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay.

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Mihail121 102 Sep 18, 2004 at 15:51

@anubis

check out http://mathworld.wolfram.com/ !
it taught me so much in the past. you will find close to everything related to math there. your local universities library might be interesting, too… [snapback]11730[/snapback]

Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too…. never saw any movement though..

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anubis 101 Sep 18, 2004 at 16:20

i dunno… for me it’s just a math reference and it never let me down

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UnknownStranger 101 Sep 19, 2004 at 07:05

@Mihail121

Anubis, you have any idea what happened to that site? It was supposed to teach chemistry and physiks too…. never saw any movement though.. [snapback]11732[/snapback]

Is that what you’r looking for?

http://scienceworld.wolfram.com/physics/

http://scienceworld.wolfram.com/chemistry/

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Mihail121 102 Sep 19, 2004 at 14:21

*lol*. there’s every single name of the amino acids!!! 10x

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rogerdv 101 Sep 21, 2004 at 14:42

@Michael

Mathematics for 3D Game Programming & Computer Graphics (2nd Ed.) is pretty okay. [snapback]11731[/snapback]

Sorry, I cant buy it.

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anubis 101 Sep 21, 2004 at 15:12

hmm… maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers…

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rogerdv 101 Sep 22, 2004 at 14:40

@anubis

hmm… maybe somebody can fill the gap with a series of articles on the topic :D
maybe we can have a weekly series with changing writers… [snapback]11812[/snapback]

:nod: That would be great.

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MJeannig 101 Sep 23, 2004 at 07:02

Computer Animation: Algorithms and Techniques is a good book. Almost everything in 3D is animation and the book cover a lot of topic, from FFD to physic, skinning, etc… Not everything in the book is related to real time. Its a very good introduction to a lot of thing. Sometime chapters are a bit short of details but I have always managed to fill the gap. In most of the case formula are very well explained.

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Revolver 101 Sep 29, 2004 at 21:19

Idiot’s Guide to Calculus :-)

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Mihail121 102 May 18, 2010 at 16:51

These are high-quality projects then.