c++ itself requires no understanding of math at all. although you won’t get far without it :) linear algebra is probably the most common form of math used in computer science

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“You can get pretty far without linear algebra, but many advanced techniques are heavy with linear algebra”

you should at least be familiar with vector spaces and matrices… this will in the end require you to have a good understanding of how to solve linear equations quickly. don’t worry though you will learn all this in school soon

You should have a thorough knowledge of

Linear Algebra, that is:

- vectors, matrices, rotations, maybe tensors, quaternions are useful

- coordinate systems and their different kinds of representation

- systems of linear equations and properties of their solutions

Algorithms, that is:

- conversion of representations (coordinate systems, rotations)

- determine and achieve properties of matrices (lookat, perspective,
orthonormal, etc.)

- solve linear equation systems

Analysis, that is:

- series expansions of function (taylor, euler, whatever)

- differenciation, integration of functions of multiple independents

Numerics, that is:

- interpolation (functions, vectors, quaternions, etc.)

- numerical differenciation, integration (you want to actually DO it,
don’t you?)

You won’t need it all at once, and you won’t want to learn it all in
parallel, of course. It’s also certainly not a final list. For me,
that’s been covered by most of my first year at university, going on to
more abstract and advances things later on.

You should really take your time and try to understand theses thing
properly, if you manage to fit it into a personal project of your
liking, like davepermen did, all the better.

I also like Maple V to play around with math tools and algorithms to
get a better understanding, prior to coding them up in C++.

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What about math do i need to know in C++, and animation programs like 3D MAX, photoshop.. anim8tor, blender ect..