Hello for this being my first post i first like to say hello :huh:
A little info on what i plan to design, After playing lots of racing
games that mostly focuses on a race track that goes round & round after
each lap i wish to design a game that is more focused on racing over
long distances such as America Or Europe, each race will be split into
stages after each stage your car can be repaired and upgraded and the
race can also be saved.
The game engine must also support 24hr time cycles, after a few late
nights designing the game i wish to build, i have come to a point where
i need to find some more information on the 3D engine itself what limits
it will process and more specially how good it will be for Visual & for
the Vehicle Physics, and more importantly is it possible.
The type of engine i am looking for should be able to support the
3D Graphics Engine (Open GL or Direct-X)
24hr Time Cycles (Day and Night Cycles)
Large Track Building (Not designed for tracks that loop)**
Realistic Vehicle Physics (Damage & Handling)
The main focus i am looking for is the Distance for the Tracks, Again i
must explain that i am looking for something that can handle a large
distance track from which you wont see the same corner twice and each
stage will be long and not repeative..
Anyway thanks in advance \^_\^
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The game engine will do the graphics, the rest is up to you.
The thigns you want are usually not provided by a game engine. If you
want a track that dosen’t repeat, you are going to have to actually make
a track that dosent repeat in some modeling program. The actual engine
will handle displaying that track as efficiently as possible (And a
bunch of other thigns). You could always develop some algorithm that
will create a race track procedurally, but there are none that I know
And the time cycles are a game specific thing that usually have to be
built in yourself. Or will need a custom engine, or you will need to dig
into the source of some engine and build that feature in yourself.
As for realistic vehicle physics. I think ODE (search on
www.sourceforge.net), has some good vehicular
physics simulators. And it’s free to use, so you can check that out.