TO NOVICE GAME WRITES :huh:
What Big Mistakes People do in learning Gamed Writing
A computer Game may contain excellent graphics made by a team of 20
using costly 3d softwares in big studios, Nice Sound effects desined by
sound directors, and big storylines - still 75% of the games coming out
every year are going to trash-cans, even some of very big projects have
been proven mere failures. The reason is simple. Same story ideas
chasing someone foolishly and shooting and exploring the look alike
On the otherhand games like DYNOMITE which was designed in java by a
small group of 3 people has earned Millions of $ all over the
world.Playing DYNOMITE is very easy,idea is very simple - still it made
history and still downloading like Hotcakes.
What is the Trick?
Easy to learn.
I can name many games which are simply excellent and made by very small
companies or Amateurs.Absolute amateurs who are not programming masters,
users of Gamemaker,Rpgmaker, Darkbasic, 3dgamestudios
sometimes produce awesome games. These games are not published
professionally,not at all marketted and very much unknown to many of us
except some groups or free gamehosts or teanacious GameHunters.
As an example
(never seen such excellent use of Artwork and this is
done by a single person)
[Excellent single handed game made by a schoolboy
which can make you a big fool—cannot remember exact location
Search in forum by ‘freefall’http://forums.gamemaker.nl
A very general question every Gamemaking Novice asks is
“What we should learn first and learn well to make a good game”
and this generally wrongly answered as
3D SUDIO MAX etc etc etc
Well !!! to be a master in any programming language like C++ one needs
1-3 years,in learning 3dstudio -4months , DirectX 3 months and….. but
still a GOOD programmer is not a good GAME WRITER.
Some Game-Industry Experts are saying another age of 2d games are
returning back as 90 % of 3d Games are failing nowadays since 3d has
certain limitations .
It may sound odd but 3d Games are failing because of
2)More and more difficulty in gameplay
4)Same type of storyline. ets etc
As an example
Prince of persia 3d sold less than Prince 2d.
It has a similar trend in Hollywood. BigBudget Films are also failing
1)Over use of special effects
2)Jumbled story line
Example: Lords of the rings sold much less in Europe and all over the
world than it was expected inspite of 9 OSCAR awards.People are getting
bored with science fictions.
Gamemaking is a Cretaive job and is like making a good film. A good
filmmaker is not a good cameraman or a script writer or a musician. A
good filmmaker knows how to develop,assemble,tie every part of his
So A New game writers sacred motto should be
IDEAS IDEAS AND NEW IDEAS
FUN FUN AND MORE FUN
DRAMA DRAMA AND UNIQUE DRAMAS
I would recommend not to learn a difficult programming language first,
better learn to develop a game in a small programmes with inbuilt
engines like gamemaker, Dbasic. The more you play your own game the more
you learn the tips and tricks of a good game.
yet to come
LEARN GAMEMAKING WITH FREE PROGRAMMES FROM INTERNET
WITHOUT ANY BASIC PROGRAMMING BACKGROUND
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If you write articles, consider writing for devmaster :)
YA !!! :huh: sure but how i can write articles for devmaster?
write them and send them to this address : editors AT devmaster.net
d y like the above article?
well, the topic is a bit general and might be better kept in a post than
a whole article but anything related to game creation is welcome. just
don’t let it sound like an ad or like you copy pasted it from