ReplicaNet is a multiplayer networking library designed to eliminate the need for specific networking knowledge. Using Replica Object technology enables the programmers of multiplayer games to concentrate on writing a good game. Features included with version 3.8 include: The choice to use Static library or DLL libraries. Replica Object Language enhancements allowing game objects to be configured with greater flexibility. Step by step examples for creating a simple project using Microsoft Visual C++ 6.0 and Microsoft .NET. See http://www.replicanet.com/ for more info.
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