jpeg in reverse

F923e021a633170fb10416df23dffddd
0
urika 101 Nov 17, 2003 at 16:11

hi again,
i load a jpeg to a quad and its upsidedown how do i fix it
its not my code :

///////////////////////////////// DECODE JPG \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
/////   This decodes the jpeg and fills in the tImageJPG structure
///////////////////////////////// DECODE JPG \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
void CMapDoc::DecodeJPG(jpeg_decompress_struct* cinfo, ImageDataRec *pImageData)
{
    // Read in the header of the jpeg file
    jpeg_read_header(cinfo, TRUE);
    
    // Start to decompress the jpeg file with our compression info
    jpeg_start_decompress(cinfo);

    // Get the image dimensions and row span to read in the pixel data
    pImageData->rowSpan = cinfo->image_width * cinfo->num_components;
    pImageData->sizeX  = cinfo->image_width;
    pImageData->sizeY  = cinfo->image_height;
    
    // Allocate memory for the pixel buffer
    pImageData->data = new unsigned char[pImageData->rowSpan * pImageData->sizeY];
 
    // Here we use the library's state variable cinfo.output_scanline as the
    // loop counter, so that we don't have to keep track ourselves.
    
    // Create an array of row pointers
    unsigned char** rowPtr = new unsigned char*[pImageData->sizeY];
    for (int i = 0; i < pImageData->sizeY; i++)
 rowPtr[i] = &(pImageData->data[i*pImageData->rowSpan]);

    // Now comes the juice of our work, here we extract all the pixel data
    int rowsRead = 0;
    while (cinfo->output_scanline < cinfo->output_height) 
    {
 // Read in the current row of pixels and increase the rowsRead count
 rowsRead += jpeg_read_scanlines(cinfo, &rowPtr[rowsRead], cinfo->output_height - rowsRead);
    }
    
    // Delete the temporary row pointers
    delete [] rowPtr;

    // Finish decompressing the data
    jpeg_finish_decompress(cinfo);
}


///////////////////////////////// LOAD JPG \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
/////   This loads the JPG file and returns it's data in a AUX_RGBImageRec struct
///////////////////////////////// LOAD JPG \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*
ImageDataRec*   CMapDoc::LoadJPG(const char *filename)
{
    struct jpeg_decompress_struct cinfo;
    ImageDataRec *pImageData = NULL;
    FILE *pFile;
    
    // This is the only function you should care about. You don't need to
    // really know what all of this does (since you can't cause it's a library!) :)
    // Just know that you need to pass in the jpeg file name, and get a pointer
    // to a tImageJPG structure which contains the width, height and pixel data.
    // Be sure to free the data after you are done with it, just like a bitmap.
    
    // Open a file pointer to the jpeg file and check if it was found and opened 
    if((pFile = fopen(filename, "rb")) == NULL) 
    {
 // Display an error message saying the file was not found, then return NULL
 cout << "Unable to load JPG file" << endl;
 return NULL;
    }
    
    // Create an error handler
    jpeg_error_mgr jerr;

    // Have our compression info object point to the error handler address
    cinfo.err = jpeg_std_error(&jerr);
    
    // Initialize the decompression object
    jpeg_create_decompress(&cinfo);
    
    // Specify the data source (Our file pointer)   
    jpeg_stdio_src(&cinfo, pFile);
    
    // Allocate the structure that will hold our eventual jpeg data (must free it!)
    pImageData = (ImageDataRec*)malloc(sizeof(ImageDataRec));

    // Decode the jpeg file and fill in the image data structure to pass back
    DecodeJPG(&cinfo, pImageData);
    
    // This releases all the stored memory for reading and decoding the jpeg
    jpeg_destroy_decompress(&cinfo);
    
    // Close the file pointer that opened the file
    fclose(pFile);

    // Return the jpeg data (remember, you must free this data after you are done)
    return pImageData;
}

3 Replies

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F923e021a633170fb10416df23dffddd
0
urika 101 Nov 17, 2003 at 16:18

to whom it may concern i solved it

    for (int i = pImageData->sizeY-1; i >= 0; i--)
 rowPtr[pImageData->sizeY-1-i] = &(pImageData->data[i*pImageData->rowSpan]);
C3e4dac0186a6a2f6b05d272fded2d6f
0
Asshen 101 Nov 28, 2003 at 08:02

Wouldn’t it be so much easier to just change your texture coordinates :P

K.

F7a4a748ecf664f189bb704a660b3573
0
anubis 101 Nov 28, 2003 at 11:47

if you support multiple image formats it’s more consistent to flip the image at load time