I have a question for you.
3DS file use a single index for verticies, normal and texcoords. So when
you change UVW Map (Spherical, Plane, ecc…) 3DS change index to change
I have some trouble with this. I have implemented an algorimth that
reasearch the object’s edges to extrude geometry (stencil shadow). To do
this I need that any superficies is closed: any edges is shared by two
triangles (or faces). With default plane UVW map I have no trouble, but
with any other UVW Map my algorith don’t find two triangles for any
edges. Why ? How Can I Solve This Problem ? :confused:
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I didn’t think this had anything to do with the previous topic, so I’ve
split it. Forgive me if I’m wrong, or I picked a bad title.
It’s a problem with the 3DS MAX texture coordinates system.