DX DevCaps Database

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DomiOh 101 Oct 02, 2003 at 13:01

Hello all,

is anyone here who wants to help me to create a new DeviceCaps Database for DirectX?

The Idea is following:

I have written a little tool that reads the DX Device Caps of Graphic Cards, Sound Cards, Input Devices and creates a database file.
This file you can send to me so I can put the datas into the database.

So everyone who developes games can see which cards has what capabilities or not (pixel shader etc.)

The database will be hosted on a server with enough bandwidth and an own domain name.

The database will have a search and compare function.

It would be nice if some people would help me to let this database grow.

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bladder 101 Oct 02, 2003 at 13:42

Sure Ill help.

Although I must say that using something like this to base your application off of is quite dangerous. ie: It wont be a good idea to have different code paths that are determined from the information in this database.

It would be a cool reference though.

I can give you info for a gf4 ti 4200 128 ddr

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DomiOh 101 Oct 02, 2003 at 14:55

The database will be online.
The only need for the application is to collect the information of the DevCaps from DX9.

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bladder 101 Oct 02, 2003 at 15:46

dude!! you forgot to say from where to get the tool you made. If someone wants to help they’ll need to dl it from somewhere. Or are you just going to mail it to all intrested :wtf:

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MHaggag 101 Dec 12, 2003 at 05:24

I’m working on a DirectX “community” website (Wiki reference, DirectX news, project database, …etc). For a while, I’ve been thinking of a system similar to the CapsBase system you’d like to do/have done.

What I had in mind is:
- Having a “file” (not an actual file, but rather a “logical” thing) for every card out there. In this file, you have all the caps and issues with the card (like bugs/problems/features_claimed_to_be_supported_yet_are_not_supported, …etc) and how they relate to every driver version.

  • Also, for every given “cap” you have a “claimed” value (the one that’s reported) and a “true” value (whether the feature actually works as expected or not).

For example, TFACTOR is broken with many Catalyst driver versions (yet is reported to be supported on all of them). Some Savage cards claim having T&L support while they don’t do it right, …etc

  • Additionally, you’d have a very powerful search feature. For example, “Get me all cards that support T&L, have at least 4 texture stages, and support per-vertex point-size.”.

The rest of the website is in ASP (because the planned host has a lot of stuff invested in ASP that they can’t pull their hands off now), so I was going to do it all with access (most probably) or SQL server databases.

Now if you’d modify your file to write things out in a parser-friendly way (say XML) I’d easily write a script that converts them to a format that can be stored in a DB, edited and searched.

If you’re interested, please mail me or post here.

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Noor 101 Dec 12, 2003 at 05:25

MHaggag: What’s your website address?

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MHaggag 101 Dec 12, 2003 at 05:55

It’s on my HDD :)

There’s been an “experimental” copy on the web, though it’s rather old now (doesn’t have the Wiki, for example). I preferred to get things working together to a certain degree before I upload it for “public” testing.

It is supposed to be hosted on GDNet, by the way (as a replacement for NeXe).

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bladder 101 Dec 12, 2003 at 14:00

@MHaggag

It’s on my HDD :(

There’s been an “experimental” copy on the web, though it’s rather old now (doesn’t have the Wiki, for example). I preferred to get things working together to a certain degree before I upload it for “public” testing.

It is supposed to be hosted on GDNet, by the way (as a replacement for NeXe).

haha. so the dudes at gdnet are finally realizing that the nexe is not coming back eh :P

Though this would indeed be a great resource, do keep us informed…

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Noor 101 Dec 12, 2003 at 14:35

is supposed to be hosted on GDNet, by the way (as a replacement for NeXe).

wow, is it really going to get hosted at GDNet? If not, then I’m sure the guys here at DevMaster.net can easily host it here.

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MHaggag 101 Dec 13, 2003 at 04:55

@nkharrat

is supposed to be hosted on GDNet, by the way (as a replacement for NeXe).

wow, is it really going to get hosted at GDNet? If not, then you can easily host it here at DevMaster.net

Thanks a lot :)
I’ll keep that in mind.

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Noor 101 Dec 14, 2003 at 23:47

I just realized that nexe is back online

http://nexe.gamedev.net

Their last update was on 4/24/2002, 9:21:23 AM

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Mihail121 102 Dec 15, 2003 at 10:07

I suggest not to post anything at all to GDev… :no: try here on devmaster instead. :yes:

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bladder 101 Dec 15, 2003 at 12:01

@Mihail121

I suggest not to post anything at all to GDev… :no: try here on devmaster instead. :yes:

what’s wrong with gamedev :P (other then the fact that many of the forum members that reply regularly have ego problems, and are think they’re coding gods ) :)

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Noor 101 Dec 15, 2003 at 12:52

I suggest not to post anything at all to GDev…  try here on devmaster instead. 

Post what :unsure: ? I didn’t post anything over their? :unsure:

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Mihail121 102 Dec 16, 2003 at 10:35

@bladder

@Mihail121

I suggest not to post anything at all to GDev… :no: try here on devmaster instead. :yes:

what’s wrong with gamedev :huh: (other then the fact that many of the forum members that reply regularly have ego problems, and are think they’re coding gods ) :rolleyes:

:D Ain’t that enough? Gamedev was fine 2 years ago - now it stinks

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DrunkenCoder 101 Dec 16, 2003 at 11:09

The biggest problem with gamedev is that it has attracted a lot of people that gladly answers posts without having half a clue what they’re talking about relentlessly bashing newbies and thrash talking languages they don’t understand while at the same time trying to look 1337.

There are some sane people there though… not enugh to motivate me going there more than sparsly and absolutly not enough to actually make me post unless the discussion is already heading in the right direction.

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Mihail121 102 Dec 17, 2003 at 13:38

@DrunkenCoder

The biggest problem with gamedev is that it has attracted a lot of people that gladly answers posts without having half a clue what they’re talking about relentlessly bashing newbies and thrash talking languages they don’t understand while at the same time trying to look 1337. There are some sane people there though… not enugh to motivate me going there more than sparsly and absolutly not enough to actually make me post unless the discussion is already heading in the right direction.

Yep the problem(s) is/are the tons of idiots over there and the lack of actual knowedge. About the new and pretty sucki languages… no comment

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MHaggag 101 Dec 18, 2003 at 11:44

Are you speaking of specific forums on GDNet? like the “Lounge” for example?

I mean I’ve been on the DirectX forum for a pretty long time, and I can say it has a lot of very very respectable and knowledgeable people, and very few trolls every now and then.

Also, the Graphics theory forum is another excellent one. (Mainly those are the 2 forums that I frequently visit)

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DrunkenCoder 101 Dec 18, 2003 at 13:46

Visit the “Game Programming” “General Programming” or “For Beginners” forums and you’ll soon start crying the one that upsets me the most is the “For Beginners” one because mostly all the sane people steer way clear of it because it’s so infested with dorks preaching their own delusions like the only truth.

“Software Engineering” is also quite sane, but with a bit low activity.