I have a question about batching. I have seen it mentioned and described
to an extent in some tutorials. From what I can understand it is using
one large vertex buffer so that the graphics card does not have to
switch to other vertex buffers, right? Can I use one vertex buffer for
two different models. For example, if I had a cube and sphere model put
into one vertex buffer. Then I use Index buffers like this-
Is that right and/or efficient? Or am I totally off base?
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yep, you got the idea