I have some trouble in texturing object. I use a 3ds importer and I have
no problems with box or similar object. When I texturing a sphere or a
cylinder (et similar) in some point texturing it’s very strange.
I have tried to open 3ds file with 3D Studio Max and I note that the
problem is also present in 3D Studio Rendering !!!
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does it render exactly like in 3dmax?
try looking at my question on that subject , it may be the same
I use Cinema 4D to create object and when I export in 3DS format, Cinema
4D have a strange mode to generate texcoords. Using 3D Studio Max as
native program, I have no problem.
what problems actually?
because if you map around on a sphere, or cylinder, you get at one point
bad mapping. this is wellknown. and solvable.