I am using NeHe’s base code and when I creat an object … like Sphere
with auxSolidSphere() it shows up but when I switch from Window to
Fullscreen or Fullscreen to Window mode it doesn’t show up.
Can any one help me out :( ?
Please log in or register to post a reply.
well.. the first suggestion is: don’t use aux funcs.. they are
depreciated, and buggy in some implementations, nobody really knows what
or so i think.. nehe has something about quadriliars or how ever
spelled.. cylinders, disks, spheres, etc. all with glu, without glaux..
i’ll suggest to look into these..
second: can you see the sphere as long as you don’t switch between
windowed and fullscreen?
Also, if you alt+tab away and back. Is it there?
No … I cant see the sphere when switching.
When pressing ALT + TAB and come back … its there.
How do you draw a sphere if not using aux functions :wtf:
google for tesselation…
i said yet, quadrics.
read up the Nehe Tutorials, they show howtodo
okay…. baldurk said it.. i spelled it wrong :D
I know how to make Quads … just want to know that these sort of things
when you use auxillary functions or not :huh: ?
hm? i don’t understand the question.
use the quadrics to do spheres and such, don’t use aux. thats what i
said/wanted to say.
or code your own sphere-routine.
Well … thanks :nod: I never got this much far in the nehes tutorials
You gave me a cooked meal to eat ;) .
By the way … this problem happens with someone else or not with AUX
well, auxfuncs are known to be.. untested (we call this buggy
normally:D), so you can never be sure when using them.
if such a thing does happen for stuff like textures, that get white on
switching modes, then its merely a forgotten re-initialisation of data
(wich could be the fault of the auxfunc in your case)
Thanks … got the picture :rolleyes: !