3dsmax x-file plugin

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Matt_Latham 101 Mar 30, 2003 at 18:16

I am currently looking for a plugin to convert directly to .x from 3dsmax program. I am having trouble getting the texture coordinates to transfer properly with conv3ds. It has the right texture, but if I have tiled textures on my mesh, it shows up only as one tile over the entire mesh. I may have a code issue, so I’m going to look at that, but I would still like to do the conversion directly from 3dsmax environment so I don’t have to go to the DOS prompt. :D

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Matt_Latham 101 Mar 30, 2003 at 18:30

Well, as luck would have it, I figured out the tiling problem just after I posted the thread; however, I am still looking for the plugin for converting directly to .x in 3dsmax environment. :rolleyes:

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dk 158 Mar 31, 2003 at 04:30

try out the following links. I hope its what you’re looking for:

http://www.okino.com/conv/exp_xof.htm

http://www.mvps.org/vbdx/tutorials/exportx/

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Matt_Latham 101 Apr 19, 2003 at 16:49

I tried both, but I can’t get the right version on the first to select, and the second site was telling me to do something to a file that I have no idea how to get. It was refering to XSkinExp.dle and I don’t have it. I downloaded the 3dsmax sdk and am running 5.1, however, the file still is not there. I think the tutorial is for an earlier version of 3dsmax….. Therefore, I am still looking for the pluggin……

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axon 101 Jan 24, 2005 at 23:50

The DirectX SDK contains the source code and Visual Studio project needed to build XSkinExp.dle for 3DSMax 5 (and 5.1… and a separate proj for the exporter for ver 3 & 4).

I’m in the same situation.. I want the exporter for 3DSMax 5.1. If I manage to build it I’ll post a link… until then.. anyone else have XSkinExp.dle for 3DSMax 5.1?

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anubis 101 Jan 25, 2005 at 08:23

” Apr 19 2003, 12:42 PM”

!!!