Decided to do a terrain engine, and to make things interesting, do one
in GL(which i dont know). With a few tutorials, and a little inginuity
I’ve created this beast:
Im sure a lot of you are thinking “12 fps!!! WOW, AMAZING, ASTOUNDINGLY
– sucky”. Well heres the deal, I’ve implimented NO frame savers. I plan
to add Occlusion culling, CLOD, and a few ideas of my own. I expect
pretty high performance when im done. I also still have to convert my
GL_TRIANGLE’s into some sort of face list, to save on vertexs. Lots of
The terrain generation is completly my own, it wasnt takin from any
tutorial. The texturing methods however, have been adapted from a few.
-weeds, trees, flowers and other small randomly generated sprites to
pretty-fy the landscape.
-sky box, for nice cloudy days.
-sun system, that rotates around the world on a timer + ambiant moon
lighting. These include visible sun and moon art.
-game ? probably not. Just a demo.
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looks amazing!!!!! very impressive.
Would you be interested to make an article/tutorial on that? That would
be an excellent addition to the devmaster contributions…
what do you use to load the maps?? Are they some kinda bsp or just plain
you have infact done a good job. Just be careful that it doesnt end up
being “just another demo”.
Create a small work outta it. Like fly thrus etc;
Also try to allow users to interact WITH phyziks.
You will surely be able to do well thereon.
Also write down how u did it…
very nice! thanks for sharing - i myself am actually working on an LOD
scheme for my terrain. it’s nice to know somebody else is working on a
keep up the great work.