I am doing fine with getting the mesh to load and even animating it. The
problem is when I don’t want it to animate. On a mesh with 100 time
frames, I have to at lease run through 60 frames before I can put it at
a single frame and leave it. If I don’t, it will crash the program. This
is not a serious problem, but I would like to know why it is doing that
and if there is anything I can do to fix this prob.
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It would be easier to find the problem if you post some code or at least
show the approach you are using. Its hard to judge based on the issue.
I hate putting something on a forum and then figure it out on my own–
It wastes the reader’s time. Maybe I should try harder before I post
something. Thanks anyway…..
I disagree - because of your posts, ourselves and future members can
look up similar pitfalls we may encounter with the same problem.
so, thank you for bringing it up!
don’t worry about it, it’s not a problem :)