indexing through my mesh's animation

Matt_Latham 101 Mar 27, 2003 at 22:20

I am doing fine with getting the mesh to load and even animating it. The problem is when I don’t want it to animate. On a mesh with 100 time frames, I have to at lease run through 60 frames before I can put it at a single frame and leave it. If I don’t, it will crash the program. This is not a serious problem, but I would like to know why it is doing that and if there is anything I can do to fix this prob.


4 Replies

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dk 158 Mar 28, 2003 at 01:33

It would be easier to find the problem if you post some code or at least show the approach you are using. Its hard to judge based on the issue.

Matt_Latham 101 Mar 30, 2003 at 18:10

I hate putting something on a forum and then figure it out on my own– It wastes the reader’s time. Maybe I should try harder before I post something. Thanks anyway…..

donBerto 101 Mar 30, 2003 at 18:36

I disagree - because of your posts, ourselves and future members can look up similar pitfalls we may encounter with the same problem.

so, thank you for bringing it up!


baldurk 101 Mar 30, 2003 at 18:37

don’t worry about it, it’s not a problem :)