indexing through my mesh's animation

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Matt_Latham 101 Mar 27, 2003 at 22:20

I am doing fine with getting the mesh to load and even animating it. The problem is when I don’t want it to animate. On a mesh with 100 time frames, I have to at lease run through 60 frames before I can put it at a single frame and leave it. If I don’t, it will crash the program. This is not a serious problem, but I would like to know why it is doing that and if there is anything I can do to fix this prob.

:D

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dk 158 Mar 28, 2003 at 01:33

It would be easier to find the problem if you post some code or at least show the approach you are using. Its hard to judge based on the issue.

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Matt_Latham 101 Mar 30, 2003 at 18:10

I hate putting something on a forum and then figure it out on my own– It wastes the reader’s time. Maybe I should try harder before I post something. Thanks anyway…..

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donBerto 101 Mar 30, 2003 at 18:36

I disagree - because of your posts, ourselves and future members can look up similar pitfalls we may encounter with the same problem.

so, thank you for bringing it up!

:yes:

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baldurk 101 Mar 30, 2003 at 18:37

don’t worry about it, it’s not a problem :)