Does anyone have any ideas regarding implementing angular velocity
caused by collision. I know that I must use moment of intertia for that
(which is a matrix, and i have no idea why it is so. Because we were
taught in high school that moment of intertia is just one number).
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I think in multi-variable calculus, moment of inertia is a point in
space. angular momentum [torque?] can be represented as a vector i
think. I don’t remember - haven’t taken calculus nor physics for a LONG
I’m looking for my old books and if I find anything, i’ll let you know.
it may be faster to look online.
I think it more fizic than math… If you use the law of the
conservation of energy and impuls, using a variables for the mass of the
objects and theit speed and directions, you can do really nive effect.
But I’ve not solve this type of problems (and fizic problems at all) so
for now I can’t give you the exact code
i’m playing in doing a physics engine completely build of particles and
connections between them. i hope i don’t have to mess around with the
rigid body stuff, because, no mather how often i tried yet, i never got
to understand it