I have a Home coordinate system with 2 vectors and seperate coordinate
system marked P1 and P2. Now I would like to draw a thick line between
the two points, but the endline at each point should tilt according to
the orientation of the local coordinate system. Is there a simple way to
solve this by OpenGL commands or do I have to do ordinary matrix
conversion/multiplication to find the corners. This last works, but
costs some CPU.
Please log in or register to post a reply.
first, did somebody answer your question? second, can you be more
specific and give us more details as to what you’re doing?