I’m not sure if this is the right place to post this questions, but my
Why does the Internet lack tutorials for DirectX? I would really like to
develop for DirectX, since the game industry tends to use more than
OpenGL, but the problem is, once I start with it, I stumble into
depressing problems making me hate programming. Then after a while, I
get an urge to get back into learning it.
The thing is, there aren’t that many tutorials for DirectX as there is
for OpenGL. Why is that?
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I’d say that tutorials for OpenGL are hard to write. However, I think
for DirectX there seem to be more references than tutorials. I believe
there are some tutorials in the DX SDK.
“tutorials are for newbies”..
well.. this said, i could get flamed. but the trick is, get over it. its
more important to be able to read helpfiles and documentations than
tutorials. there is simply stuff no one has did yet. but every library
is documented. espencially the microsoft libs are great documented. they
have examples, and even some tuts on msdn, but most you learn from the
documentation itself. the “how to use the api” at least. and the rest..
well.. actually there are a lot of books about how to develop game stuff
in dx. hadn’t had one myself, but read some of friends..
I don’t think theres really a LACK of DirectX tutorials. DirectX is
(after you learn it) really strait forward. And there are plenty of
tutorials that can teach you how to do something a certain way, it’s
just that afterwards, you have to use your intuition to use it create
things YOU want. It’s all a matter of learning, and then applying.
Now, I’m not a big book buyer when it comes to how-to’s, but I do have a
fair ammount of them. I get them from freinds / family that got them for
classes or self bennifet. And if you don’t know any one into computers,
there are always cheap books at used book stores. I have several OLD
how-to books (including a whopper of a book: Using HTML 2.0 ), and why
it is out dated, it’s still very useful/fun to read. The books
themselves act as SYNTAX references. Thats what programming really boils
down too, after you learn the logic part (if/loops/etc).
I recomend trying to find a DirectX book ( I got The Zen of Direct3D
Game Programming that I use for quick references every now and then ) to
use learn from, or even learn to use the DX SDK Documentation. THe
documentation is an incredibly powerful resource once you understand how
to get what you need from it. HowTo boooks are (in an abstract example)
pretty wrappers for documentation. This is very important, and I
strongly suggest you take your time to familiarize yourself with the SDK
Heres a couple of links for DirectX tutorials that I use/used for help:
(NOTE Some are not DX specific, but programming methodology)http://www.flipcode.com/
hm yeah actually you need to know how to program stuff.. then using an
api (part of “how do i program stuff”) is easy once you got access to
the docu.. and.. the docu is great:D
I think the DX SDK itself comes with pretty neat tutorials.
Before developing DX stuff you have to be used to Win32 implies you
know enuf anyways.
Ok btw - http://nexe.gamedev.net
Its a good place to start (based on the popular nehe.gamedev.net)