Khronos is pleased to announce the launch of the OpenGL ES 1.1 Coding Challenge. The contest will run in conjunction with the Khronos Developer University events beginning in Helsinki on Sept 17, 2004. The purpose of the contest is to create a library of sample code and applications for hardware accelerated OpenGL ES games, demos and screensavers that make people stop and stare with their mouths wide open, asking "That's running on a cell phone!?"
The OpenGL ES 1.1 Coding Challenge has three fundamental goals:
Project Entry Categories
Winners will be selected from each of three project categories:
Prizes and marketing benefits will be awarded to the winners and finalists in each category. Grand Award winners to be announced at GDC San Francisco Mar05.
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