Linderdaum Engine v0.6.04 Released
Version 0.6.04 of the Linderdaum Engine SDK has been released. Lidnerdaum Engine is an open source purely object-oriented 3D gaming engine for Microsoft Windows and Google Android. It is based on OpenGL 3/4 and OpenGL ES 2. New version brings in the support of GLSL tesselation programs, mesh skinning on Android platform and deferred rendering. Now our OpenGL ES 2 renderer works with Mali 400 mobile GPUs.
Tagged:
Recently Featured Posts
- Accessing Microsoft Windows 8 Desktop Sensors
- Shader Effects: Glow and Bloom
- Shader Effects: Screen Space Ambient Occlusion
- Shader Effects: Refraction
- Shader Effects: Blend Modes
- Shader Effects: Gamma Correction
- Follow Devmaster.net on Facebook, Twitter, and Google+
- Shader Effects: Depth of Field
- Shader Effects: Shadow Mapping
- Shader Effects: Old Film
Recent Forum Discussions
- Strange behaviour with MSVC Angleprojec...
- concept critiques
- HIERARCHICAL TEMPORAL MEMORY CRITICISM
- XBox One
- Brand new GameDev Team Start-up
- Substantial Games (Beijing) – Seeking...
- How to detect a monitor's Default r...
- Diesel Tactics - A steampunk inspired, ...
- Feathered Attack (FREE TO PLAY)
- 3DModels-Textures: Female Warrior 2.

Comments