OpenGL 1.5 to be Released with OpenGL Shading Language
The upcoming OpenGL 1.5 specification includes the revolutionary OpenGL Shading Language, official ARB extensions that will form the foundation of OpenGL 2.0. The OpenGL Shading Language will enable-for the first time-graphics cards from virtually any vendor on virtually any platform to use the same high-level shading language. New features in OpenGL 1.5 include:
- Vertex Buffer Object: vertex arrays for higher performance rendering
- Occlusion Query: asynchronous occlusion test for better culling
- OpenGL Shading Language v. 1.0: as official extensions including shader objects, vertex shaders, and fragment shaders, all for use of programmable shader hardware
- Shadow Function: additional comparison functions for shadow mapping
- Non power-of-two Textures: for more efficient use of texture memory, including mipmaps
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