CopperCube 2.5 released, adding support for Molehill
Ambiera just released version 2.5 of CopperCube, the 3D editor for creating 3D Flash, WebGL, Windows and Mac applications and games, adding support for the Flash Molehill API.
This new release adds support for Adobes just released Flash Molehill API (which is still in beta), that is real, hardware accelerated 3D graphics. CopperCube now is the first 3D editor to support Molehill, so users can try out to create real, fast 3D Flash applications without programming. In order to try out this new feature, the beta Flash Player with the Molehill API needs to be installed from labs.adobe.com. Of course, CopperCube also publishes 3D Flash applications without this player and then only uses the slower 3D features from Flash Player 10.
Coppercube consists of an easy to use 3D editor which imports 17 different 3D file formats and is able to create interactive 3D .swf files with physics, lighting and more or even single standalone Windows .exe and Mac OS X .app files with a built-in high speed, hardware accelerated 3D engine from your interactive 3D scene, which are easy to distribute and do not need an installer.
CopperCube can be tested for free for 14 days.
Visit the CopperCube website to download CopperCube.
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