Ubisoft® Uses Autodesk Games Technology in Ubisoft “Assassin’s Creed® Brotherhood” Production Pipeline
Autodesk, Inc., announced that Ubisoft used Autodesk 3D art creation and animation products to help create “Assassin’s Creed Brotherhood,” its latest video game, released last week. Ubisoft artists created and populated the vast, ancient city of Rome using Autodesk 3ds Max and Autodesk MotionBuilder software. Autodesk HumanIK middleware was also integrated into Ubisoft’s proprietary game engine to help produce more realistic in-game animation for both the game’s human characters and horses.
“Assassin’s Creed Brotherhood” is the newest title in Ubisoft’s hit franchise, delivering stunning animations, beautiful environments and immersive game play. The game’s hero, Ezio, now a Master Assassin, is on a mission to end the oppression of the Roman people by the evil Borgia. Gamers must help rebuild the five districts of Rome, win over the public and recruit new assassins to fight against the powerful Templar Order and usher in the Renaissance.
Rome is the largest city ever featured in an “Assassin’s Creed®” title. As a result, Ezio can now bring his horse into and through the city, opening vast new game environments for player exploration. Autodesk HumanIK middleware helps to make sure that the game’s characters move more realistically through the city, whether characters are walking on uneven terrain, scaling walls, riding on horseback or jumping from rooftop to rooftop.
“HumanIK middleware has been a part of our game engine for all ‘Assassin’s Creed’ titles,” said Danny Oros, technical art director for the game. “We knew that with HumanIK we could address our inverse kinematics challenges quickly without sacrificing results or performance.”
As Ezio helps to rebuild the city, each of the five districts of Rome evolves through three distinct atmospheres. Therefore, Ubisoft created three different versions of each of the districts. “Autodesk software provided efficient tools and workflows that helped us create a huge amount of great content in a short amount of time,” added Oros. “The game’s environments were almost all created from scratch, and much of the character content and animation clips were new.”
New animations highlight the advancement of Ezio’s assassin skills. Animators at Ubisoft developed a number of intense fight animation clips, including “combo kills,” where players can eliminate multiple enemies in one move.
“Ezio is now a highly skilled Master Assassin, so we wanted to reward players for a more aggressive combat strategy, instead of the defensive style that was required in ‘Assassin’s Creed® 2,’” said Mike Mennillo, lead fight animator for Ubisoft.
The Ubisoft team shot new fight concepts in a motion capture studio and brought the data into MotionBuilder. This data was then used as a base for the final animation clips created in 3ds Max.
To view an in-depth presentation about how Ubisoft developed the new fight animation in “Assassin’s Creed Brotherhood,” visit the “Auditorium” on Autodesk’s virtual Digital Entertainment Conference site at www.autodesk.com/digital-entertainment.
Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries ⎯ including the last 15 Academy Award winners for Best Visual Effects ⎯ use Autodesk software to design, visualize and simulate their ideas. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software for global markets. For additional information about Autodesk, visit www.autodesk.com.
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2009-10 fiscal year Ubisoft generated sales of € 871 million. To learn more, please visit www.ubisoftgroup.com.
Autodesk, AutoCAD, HumanIK, MotionBuilder and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Academy Award is a registered trademark of the Academy of Motion Picture Arts and Sciences. Assassin’s Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2010 Autodesk, Inc. All rights reserved.
Recently Featured Posts
- Accessing Microsoft Windows 8 Desktop Sensors
- Shader Effects: Glow and Bloom
- Shader Effects: Screen Space Ambient Occlusion
- Shader Effects: Refraction
- Shader Effects: Blend Modes
- Shader Effects: Gamma Correction
- Follow Devmaster.net on Facebook, Twitter, and Google+
- Shader Effects: Depth of Field
- Shader Effects: Shadow Mapping
- Shader Effects: Old Film
Recent Forum Discussions
- Simple Moving Average fps display, and ...
- Dungeon Plunder: an iOS Roguelike RPG
- dxwrapper - dx1-7 wrapper project
- concept critiques
- Strange behaviour with MSVC Angleprojec...
- HIERARCHICAL TEMPORAL MEMORY CRITICISM
- XBox One
- Brand new GameDev Team Start-up
- Substantial Games (Beijing) â€“ Seeking...
- How to detect a monitor's Default r...