I’m looking for a game engine that can handle large terrains and allows for realistic water flow. I would like to be able to place sloping streams and rivers, with waterfalls. Does anyone have any suggestions?
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The cry engine can be used for free (if your project is non commercial) and seems to be the best solution to your needs. Here the link: http://mycryengine.com/
The Typhoon engine might be useful, although i don’t know if if can do waterfalls and rivers.
Thanks Artur for the kind suggestion. River simulation is a WIP feature that will be available in about a month time, while waterfalls would have to be generated as particle effects, as done in most games.
You guys are talking about the Typhoon engine like it’s freely available. Doesn’t it require a license to use?
I’ve taken a closer look at CryEngine, and it does look promising. The licensing options seem very reasonable and the community is very active.
My only concern is that official exporter plugins are only available for expensive 3D model software. As I’m not a student, 3DS Max, Maya or Softimage XSI would cost me several thousand dollars/pounds/euros. Someone has made an unofficial plugin for Blender available, but it is not usually for the latest version.
The Typhoon Engine doesn’t seem to be very mature yet and information on the site is a little vague on licensing and documentation. I may take another look at it in a few months.
I’ve Found that Unity3D Pro Has Very Attractive Water, Even With THe Free Version Of Unity You Could Write your own script to make realistic water.